Mandragora Wiki

Written Walkthrough P4

Chapter 1 — The Witch Tree


Once the cutscenes end and you can move forward, you’ll arrive at the Witch Tree. This is your central hub, and you’ll return here constantly throughout your adventure.


At the Witch Stone, you can now level up. You should have enough experience to reach roughly level 4–5 if you grinded a little. You’ll also be introduced to your skill tree.


Skill Check
If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.
This guide focuses on my Vanguard setup, but feel free to apply the same logic to other classes.

Head west of the Witch Stone and speak with Ulfar. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for Linen Cloth, Light Leather, Wood, and Copper Ore.


Feel free to craft. You can save materials or craft copper pieces. I opted to create Copper Leggings and upgrade Ulfar himself to level 2 (not the cart). Go to the Upgrade tab and hold Y. My goal is to finish the copper set, and I don’t recommend buying much right now.


Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. Hunter’s Trail is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.


Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab Veteran now. This begins your 10% health scaling from enemy kills.

Farming Tip
Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.

Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and Calendula — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended).


Make your way over the wall and into Old Wickham. If ghouls that drain stamina or speed are giving you trouble, slow down and take your time.


Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.


Use a lockpick here to open your first locked chest and grab the Ring of Energy (+20 stamina). Huge early find.


Head west to the Witch Stone and try to hit level 5.

Head west and defeat the three bandits. Duck archer shots or block and dodge as needed. If you’re wearing light armor, you can farm them for drops.


Drop down from the archer, kill the ghoul, and head west for a coalescence. These are quick XP gains — use them now or save them. I usually save them. Break crates for loot and head back up. Ignore the ladder for now and keep heading west for more Calendula.


Climb the ladder and knock the archer down. Backtrack for loot and gold. Grab the item on your left and defeat the two imps that ambush you. Then climb to the very top and continue.


Careful of the shield enemy. Give space and do NOT attack or try to dodge through them when they plant their shield — you’ll bounce and get punished. Patience is key.


After defeating the shield enemy, drop west for loot. Use your camera to spot a lower ledge. Drop down, kill the imp, then drop down left to a chest with materials and mana potions. Grab it, jump right, then climb the ladder again and continue forward. You’ll reach another imp and a ladder. Grab the gold at the bottom and get ready to grind.

Early Game Grind Spot
You’ll fight two shield enemies here. This is amazing early XP. They net ~70 essence each and can drop copper, coal, and sometimes gear (greatshield, mace, head cowl). Expect ~30–40 gold per kill too.
Rest at the Witch Stone to respawn them and repeat. Grind to around level 8.
Skill Check
At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.

Fast travel back to camp (Witch Tree). If you’re Vanguard and got a mace drop, use it — it’s an upgrade from the base sword. I smelted my copper at Ulfar and crafted Copper Armor, Gloves and a Kite Shield. If you didn’t find an Outlaw Cowl, feel free to make the copper helmet. The cowl gives +2 Strength which scales nicely with Pernach if you got it. Upgrade your gear as needed, buy copper ore if you’re short, and farm more if you need cash.


After the grind, you can choose to continue down the well or run the area again for materials. I’m doing one more round for wood, copper, eggs and Calendula. When you’re ready, go down the well.


In Old Wickham Sewers, drop off the ladder and head west for rats and loot, then head east. Ignore the ladder going down at first and grab the loot east of it. Then go down. Grab the map fragment, break crates, and clear bandits. Head east to get a “metal hook” notification and slay three rats guarding a coalescence. Remember this location for later.


Head west from the map fragment and watch the spike floors. Get ready for a miniboss.

Miniboss — Corrupted Vermin
Corrupted Vermin shouldn’t be any match for us at level 8–9, but if it’s giving you trouble, check the bestiary and video guide.

After it’s defeated, lower the ladder with the lever to the west. Climb the ladder and jump right. From this platform, drop down to your right again for a Focus Ring. Not great for Vanguard, but handy for casters.


Climb all the way up. Outside on Merchant’s Road, head east and destroy the roots blocking the path. This loops to our old grind spot. Rest if you need potions — the next area is a slightly annoying group fight.


If you’re new, bait enemies one by one. There are four: an archer on the tower, a sword bandit, a rogue behind him, and a bandit mage. If you rush, a shield bandit joins and can mess you up. Take your time. After, head west and watch for bear traps. Jump them and continue. Remember the cardinal plant location and smash crates. You’re almost to Wickham.


Drop down, grab the Witch Stone, and continue west. You’ll meet Gerald — your map NPC. Accept his quest and help get him back into town.