Mandragora Wiki

Written Walkthrough P3: Difference between revisions

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Tutorial
Tutorial
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After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumps. Get a feel for the game and how it controls. Mandragora does a good job easing you in with small tutorials throughout this area.
After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumping. Get a feel for the game and how it controls Mandragora does a great job easing you in with small tutorials throughout this area.
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Eventually, you’ll encounter a trio of inquisitors — Kezka, Olem, and Maddick. You’ll enter a sparring session with Maddick. Use this as a low-pressure opportunity to practice and get comfortable with the controls.
Eventually, you’ll encounter a trio of inquisitors — <b>Kezka</b>, <b>Olem</b>, and <b>Maddick</b>. You’ll enter a sparring session with Maddick. Use this moment to practice and adjust to the controls.
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Mandragora uses <b>RT</b> (controller scheme) plus a directional input to dodge, which can feel different from other games. I personally stuck with the default controls, but if something feels off, adjust your control scheme now. The sooner you’re comfortable, the more enjoyable the game will be.
Mandragora uses <b>RT + a directional input</b> (controller scheme) to dodge, which may feel different from other games. I stuck with the default controls, but if something feels off — now is the perfect time to change your control scheme.
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After the duel, move forward and open the door using <b>RB</b>. Explore the room carefully. To the left of the soldier are <b>4× Copper Bars</b>, and climbing the ladder to the right leads to a chest with supplies. This is your first lesson in hidden loot — always keep a sharp eye.
After the inquisitor duel, move forward and open the door using <b>RB</b>. Explore the room carefully. To the left of the soldier you’ll find <b>4× Copper Bars</b>, and up the ladder to the right is a chest with supplies. Hidden items are common — always stay alert.
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Exit the room and head east. Jump across the platforms and loop around to collect some coal. Grab the sage on your way out, then continue east into the <b>Feralwood</b>.
Exit and head east. Jump across the platforms and loop around to collect coal. Grab the sage on your way out, then continue east into the <b>Feralwood</b>.
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Activate the Witch Stone — think of these like bonfires. They serve as checkpoints, resting spots, and eventually places to level up. Activate it and continue east.
Activate the Witch Stone — think of these as bonfires. These act as checkpoints and resting spots, and later, places to level up. Activate it and continue east.
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You’ll reach a bridge with a prompt to look up and down. Use <b>down + jump</b> to drop underneath the bridge, then head west to pick up some extra money.
You’ll reach a bridge with a prompt allowing you to look up or down. Use <b>down + jump</b> to drop beneath the bridge and head west to grab some extra gold.
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Climb back up and continue east. At the platforms, jump upward to collect <b>3× Wood</b>. Jump up again to find a hidden platform — this contains your <b>first lockpicks</b>, which are extremely important early on.
Climb back up and continue east. Jump up to collect <b>3× Wood</b>, then jump again to find a hidden platform containing your <b>first lockpicks</b>. These are extremely valuable early on.
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Continue east and break through the wall when prompted. Move through the cave, defeat the rats, collect copper, and pick up the plans for a <b>Copper Sword</b>.
Continue east and break through the wall when prompted. Move through the cave, defeat rats, collect copper, and pick up the plans for a <b>Copper Sword</b>. Exit the cave and continue east to meet <b>Ulfar</b>.
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Exit the cave and keep heading east to meet <b>Ulfar</b>. Wolves have come through and scared off his precious Vin.
Ulfar hints at sharpening your weapon — take this advice seriously. Use consumables liberally. Craft bandages, potions, and anything available to you. Managing stamina is more important than forcing damage.
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Ulfar hints at sharpening your weapon — take this advice seriously. If this is your first playthrough, the biggest tip I can give you is to use consumables liberally. Craft bandages, potions anything you can, whenever you can.
After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces <b>Quick-Use items</b> here read and understand how they work.
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Spellcasters may struggle slightly early on without mana potions, but it’s manageable. More importantly, focus on stamina management. Being able to dodge or block is far more valuable than forcing extra damage in most situations.
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First Boss — &lt;&lt;WARG&gt;&gt;
First Boss — [[Warg]]
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After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces <b>Quick-Use items</b> here — make sure you read and understand how they work.
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If you die a few times, don’t worry. The Warg isn’t especially difficult — you’re just learning. Mandragora is a game of patience.
If you die a few times, don’t worry. The [[Warg]] isn’t especially difficult — you’re still learning. Mandragora rewards patience.
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The <b>&lt;&lt;WARG&gt;&gt;</b> exists to teach stamina management. Take your time. Watch your stamina bar closely and avoid getting greedy. Always leave enough stamina for <b>1–2 dodges</b>.
The [[Warg]] exists to teach stamina management. Take your time, watch your stamina bar closely, and always leave enough stamina for <b>one to two dodges</b>.
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The most hits I landed in one sequence was five, and only when the Warg slammed into a wall and became stunned. Roll through attacks whenever possible — you have invincibility frames. Use this fight to learn how attacks are meant to be avoided.
The most damage I landed was five swings in a row when the [[Warg]] slammed into a wall and became stunned. Roll through attacks whenever possible — invincibility frames matter.
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Once the Warg is defeated, return to Ulfar. After a handful of cutscenes — congratulations! The tutorial is complete.
Once the [[Warg]] is defeated, return to Ulfar. After a few cutscenes — congratulations. The tutorial is complete, and the real journey begins.
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The game begins to ramp up from here, but nothing becomes overwhelming right away. Things stay fairly manageable for a while as you settle into the full experience.
<div style="float:left;">[[Written_Walkthrough_P2|<span style="color:#ffd84a; font-weight:800; letter-spacing:0.3px;">← Character Creation</span>]]</div>
<div style="float:right;">[[Written_Walkthrough_P4|<span style="color:#ffd84a; font-weight:800; letter-spacing:0.3px;">Chapter 1 →</span>]]</div>
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Latest revision as of 14:38, 30 December 2025

Tutorial


After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumping. Get a feel for the game and how it controls — Mandragora does a great job easing you in with small tutorials throughout this area.


Eventually, you’ll encounter a trio of inquisitors — Kezka, Olem, and Maddick. You’ll enter a sparring session with Maddick. Use this moment to practice and adjust to the controls.


Mandragora uses RT + a directional input (controller scheme) to dodge, which may feel different from other games. I stuck with the default controls, but if something feels off — now is the perfect time to change your control scheme.


After the inquisitor duel, move forward and open the door using RB. Explore the room carefully. To the left of the soldier you’ll find 4× Copper Bars, and up the ladder to the right is a chest with supplies. Hidden items are common — always stay alert.


Exit and head east. Jump across the platforms and loop around to collect coal. Grab the sage on your way out, then continue east into the Feralwood.


Activate the Witch Stone — think of these as bonfires. These act as checkpoints and resting spots, and later, places to level up. Activate it and continue east.


You’ll reach a bridge with a prompt allowing you to look up or down. Use down + jump to drop beneath the bridge and head west to grab some extra gold.


Climb back up and continue east. Jump up to collect 3× Wood, then jump again to find a hidden platform containing your first lockpicks. These are extremely valuable early on.


Continue east and break through the wall when prompted. Move through the cave, defeat rats, collect copper, and pick up the plans for a Copper Sword. Exit the cave and continue east to meet Ulfar.


Ulfar hints at sharpening your weapon — take this advice seriously. Use consumables liberally. Craft bandages, potions, and anything available to you. Managing stamina is more important than forcing damage.


After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces Quick-Use items here — read and understand how they work.


First Boss — Warg


The hardest part of this fight is still adjusting to the control scheme. I maintain a written bestiary for every enemy, along with dedicated boss guides, which I’ll link as we go.


If you die a few times, don’t worry. The Warg isn’t especially difficult — you’re still learning. Mandragora rewards patience.


The Warg exists to teach stamina management. Take your time, watch your stamina bar closely, and always leave enough stamina for one to two dodges.


The most damage I landed was five swings in a row when the Warg slammed into a wall and became stunned. Roll through attacks whenever possible — invincibility frames matter.


Once the Warg is defeated, return to Ulfar. After a few cutscenes — congratulations. The tutorial is complete, and the real journey begins.