Written Walkthrough P3
Tutorial
After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumping. Get a feel for the game and how it controls — Mandragora does a great job easing you in with small tutorials throughout this area.
Eventually, you’ll encounter a trio of inquisitors — Kezka, Olem, and Maddick. You’ll enter a sparring session with Maddick. Use this moment to practice and adjust to the controls.
Mandragora uses RT + a directional input (controller scheme) to dodge, which may feel different from other games. I stuck with the default controls, but if something feels off — now is the perfect time to change your control scheme. Comfort matters a lot in this game.
After the inquisitor duel, move forward and open the door using RB. Take time to explore the room. To the left of the soldier you’ll find 4× Copper Bars, and up the ladder to the right is a chest with supplies. This is an early lesson in how well-hidden items can be — always keep an eye out.
Exit and head east. Jump across the platforms and loop around to collect coal. Grab the sage on your way out, then continue east into the Feralwood.
Activate the Witch Stone (think of these as bonfires). These serve as checkpoints and resting locations — and later, places to level up. Activate it and continue east.
You’ll reach a bridge with a prompt allowing you to look up or down. Use down + jump to drop beneath the bridge and head west to pick up some extra gold.
Climb back up and continue east. At the next set of platforms, jump up to collect 3× Wood. Jump up again to discover a hidden platform containing your first lockpicks — extremely important early-game items.
Continue east and break through the wall when prompted. Move through the cave, defeat the rats, collect copper, and grab the plans for a Copper Sword. Exit the cave and continue east to meet Ulfar. Wolves have scared off his precious Vin!
Ulfar hints at sharpening your weapon — take this advice seriously. If this is your first playthrough, my biggest recommendation is to use consumables liberally. Craft bandages, potions, and anything available to you. It makes the game significantly easier.
Spellcasters may struggle slightly early on without mana potions, but it’s manageable. Above all else, focus on stamina management. Being able to dodge or block is more important than forcing extra damage.
After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces Quick-Use items here — make sure you read and understand how they work.
First Boss — Warg
The hardest part of this fight is still adjusting to the control scheme. I maintain a written bestiary for every enemy, along with dedicated boss guides, which I’ll link as we go.
If you die a few times, don’t worry. The Warg isn’t especially difficult — you’re still learning the game. Mandragora rewards patience.
The Warg exists to teach stamina management. Take your time and watch your stamina bar closely. Avoid getting greedy, and always leave enough stamina for one to two dodges.
The most damage I landed was five consecutive swings when the Warg slammed into a wall and became stunned. Whenever possible, roll through attacks — you have invincibility frames. Use this fight to learn how positioning and dodging prevent damage.
Once the Warg is defeated, return to Ulfar. After a few cutscenes — congratulations! The tutorial is complete. From here on out, the game opens up, but the difficulty ramp remains reasonable for a while.
No categories.