Ferryman
Ferryman
• Major Boss Fight
• Has moves very similar to Caretaker but with some added changes.
• Raises Zombies throughout the fight which can easily block you if you're not careful with stamina management. Zombies are of the explosive type. These can harm the boss as well on explosion.
• Close range attacks include – A quick hand swipe from the front. A backswing if you are at his back.
• Mid/Long range attacks include – An oar slam that does high damage if it hits. Also raises a Zombie. A dash followed by a big boot attack. A water shockwave attack that is indicated by the boss holding the oar above his head and slamming the hilt down into the ground. This attack bounces off of the wall so you will need to jump it twice to dodge it.
• Most attacks should be dodged through except the water shockwave attack, which should be jumped over.
- Changes in patch 1.4 -
Poison Resistances 86% -> 80%
Bleed Resistances 95% -> 90%
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