1.5.3
From Mandragora Wiki
Patch 1.5.3
Gameplay Changes
- An instant-kill spike hole in the Old Wickham Sewers has been replaced with a shallow stake pit. This new trap still deals damage when the player falls in it, but they can now jump out of it.
- Double Jump activation timing has been greatly extended, allowing characters to activate Double Jump well after reaching the peak of their jump.
- Added a new "First time startup screen" to help players set the initial settings of the game.
- $ during the Entropic Wyrm fight now reflects each block's maximum health. Smaller blocks with less health now have proportionally shorter health bars.
- Full damage numbers are now displayed on killing blows.
Fixes
- Various crash fixes.
- Fixed an issue where the Smite debuff would not be displayed on the player.
- Fixed an issue where the player could still interact with an already used Offering Shrine.
- Fixed an issue where the player would not respawn at the correct location during an Entropy Rift encounter.
- Fixed an issue where the quest item would not drop in the Old Regrets quest.
- Fixed an issue where the maximum number of Entropic Chests would show zero in the Statistics window.
- Fixed an issue where some enchants were applied to all weapons instead of only the intended one.
- Fixed an issue where enemy health bars were shown incorrectly.
- Fixed an issue where an incorrect number of Frost Runestones was awarded to the player.
- Fixed an issue where some save games would not load when pressing the Continue button.
- Fixed an issue where the Burning Blood indicator on the UI remained active after respawning.
- Fixed an issue where the "In Inventory" number on the vendor screen wasn't correctly displayed.
- Fixed an issue where the Life Aura capacity was displayed incorrectly after dying in Entropy.
- Fixed an issue where the mana cost value was displayed incorrectly after upgrading some skills.
- Fixed an issue where Blessed Weapon removed runestone effects.
- Fixed an issue where the Ferryman's Lantern visual effect would remain stuck on the screen after he was staggered during the Summon Zombies ability.
- Fixed an issue where the Veteran talent caused the health bar to flicker.
- Fixed an issue where the Spirit Bond icon was displayed incorrectly.
- Fixed an issue where Weapon Oil stacks were incorrectly reset to maximum after death.
- Fixed an issue where Heavy Attack was incorrectly generating adrenaline when hitting the Fang Priestess' shield.
- Fixed an issue where some enemies remained frozen after defeating the Blood Guardian.
- Fixed an issue where the Destroy Rune button was not greyed out after destroying a rune on the enchant screen.
- Fixed an issue where Sic 'Em! was sometimes unusable.
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