Entropic Behemoth: Difference between revisions
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Created page with "850px|link=media:Bestiary_Entropic_Behemoth.jpg *Entropic Rift Boss *As with all Entropic Bosses, make sure your lantern is talented out sufficiantly. *Extends it's toungue in a flail-like attack forward and then slamming backwards. Can be rolled. *Will do a ground slam that creates a light effect on the ground around it. This attack extends after the first attack. Jump to avoid. *Does a lunging attack if you're positioned in..." |
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[[File:Bestiary_Entropic_Behemoth.jpg|850px|link=media:Bestiary_Entropic_Behemoth.jpg]] | [[File:Bestiary_Entropic_Behemoth.jpg|850px|link=media:Bestiary_Entropic_Behemoth.jpg]] | ||
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*Boss will do a pushback roar-like ability and follow it up with an AoE around itself, so don't stay too close. | *Boss will do a pushback roar-like ability and follow it up with an AoE around itself, so don't stay too close. | ||
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Revision as of 07:04, 16 May 2025
Entropic Behemoth
- Entropic Rift Boss
- As with all Entropic Bosses, make sure your lantern is talented out sufficiantly.
- Extends it's toungue in a flail-like attack forward and then slamming backwards. Can be rolled.
- Will do a ground slam that creates a light effect on the ground around it. This attack extends after the first attack. Jump to avoid.
- Does a lunging attack if you're positioned in front of it.
- At roughly 50% health, will rip a tear in the background which will fill your lantern up some. Once the attack is near completion, get away as the boss will do an AoE explosion.
- Boss will do a pushback roar-like ability and follow it up with an AoE around itself, so don't stay too close.
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