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Entropic Behemoth: Difference between revisions

Created page with "850px|link=media:Bestiary_Entropic_Behemoth.jpg *Entropic Rift Boss *As with all Entropic Bosses, make sure your lantern is talented out sufficiantly. *Extends it's toungue in a flail-like attack forward and then slamming backwards. Can be rolled. *Will do a ground slam that creates a light effect on the ground around it. This attack extends after the first attack. Jump to avoid. *Does a lunging attack if you're positioned in..."
 
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=Entropic Behemoth=
[[File:Bestiary_Entropic_Behemoth.jpg|850px|link=media:Bestiary_Entropic_Behemoth.jpg]]
[[File:Bestiary_Entropic_Behemoth.jpg|850px|link=media:Bestiary_Entropic_Behemoth.jpg]]


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*Boss will do a pushback roar-like ability and follow it up with an AoE around itself, so don't stay too close.
*Boss will do a pushback roar-like ability and follow it up with an AoE around itself, so don't stay too close.
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Revision as of 07:04, 16 May 2025

Entropic Behemoth

  • Entropic Rift Boss
  • As with all Entropic Bosses, make sure your lantern is talented out sufficiantly.
  • Extends it's toungue in a flail-like attack forward and then slamming backwards. Can be rolled.
  • Will do a ground slam that creates a light effect on the ground around it. This attack extends after the first attack. Jump to avoid.
  • Does a lunging attack if you're positioned in front of it.
  • At roughly 50% health, will rip a tear in the background which will fill your lantern up some. Once the attack is near completion, get away as the boss will do an AoE explosion.
  • Boss will do a pushback roar-like ability and follow it up with an AoE around itself, so don't stay too close.