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Pyromancer: Difference between revisions

Created page with "850px|link=media:Bestiary_Pyromancer.jpg *Major Boss Fight. *Two Phase Boss Fight. ==Phase One== *During the first phase watch out for Fire Tornado. This attack will go back and forth across the ground. Jump to avoid. *The Pyromancer will cast Wall of Fire around the map. Stay away from it. *Firebolts are cast throughout the fight and can cause burn if they hit you. You can duck this attack. Do not duck near the edge of the arena, t..."
 
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[[File:Bestiary_Pyromancer.jpg|850px|link=media:Bestiary_Pyromancer.jpg]]
=Pyromancer=
[[File:Bestiary_Pyromancer.jpg|850px|link=https://mandragorawiki.com/images/f/fc/Bestiary_Pyromancer.jpg]]


*Major Boss Fight.
<p><span style="color:#e63946;">•</span> Major Boss Fight.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*Two Phase Boss Fight.
<p><span style="color:#e63946;">•</span> Two Phase Boss Fight.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


==Phase One==
==Phase One==


*During the first phase watch out for Fire Tornado. This attack will go back and forth across the ground. Jump to avoid.
<p><span style="color:#e63946;">•</span> During the first phase watch out for Fire Tornado. This attack will go back and forth across the ground. Jump to avoid.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*The Pyromancer will cast Wall of Fire around the map. Stay away from it.
<p><span style="color:#e63946;">•</span> The Pyromancer will cast Wall of Fire around the map. Stay away from it.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*Firebolts are cast throughout the fight and can cause burn if they hit you. You can duck this attack. Do not duck near the edge of the arena, the Firebolt explodes and the AoE will hit you.
<p><span style="color:#e63946;">•</span> Firebolts are cast throughout the fight and can cause burn if they hit you. You can duck this attack. Do not duck near the edge of the arena, the Firebolt explodes and the AoE will hit you.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*Flame Slash is also cast, dodge or stay at the back of the boss to dodge this ability
<p><span style="color:#e63946;">•</span> Flame Slash is also cast, dodge or stay at the back of the boss to dodge this ability.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*Pyromancer also uses Incinerate and Fiery Rush attacks. Typical "stay away" from these attacks suffice. When you see the boss with her hand held back for a second, get behind her.
<p><span style="color:#e63946;">•</span> Pyromancer also uses Incinerate and Fiery Rush attacks. Typical "stay away" from these attacks suffice. When you see the boss with her hand held back for a second, get behind her.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


==Phase Two==
==Phase Two==


*Entropic Wyrm is way more scary looking than it is. This is one of the easier boss fights in the game, so don't panic. Looks REALLY cool though!
<p><span style="color:#e63946;">•</span> Entropic Wyrm is way more scary looking than it is. This is one of the easier boss fights in the game, so don't panic. Looks REALLY cool though!</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*The boss will shoot Firebolts at the player if they're at mid/long range. This causes burn.
<p><span style="color:#e63946;">•</span> The boss will shoot Firebolts at the player if they're at mid/long range. This causes burn.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*The Wyrm will slam the ground, causing ice spikes to fall from above. Dodge these as neccessary.
<p><span style="color:#e63946;">•</span> The Wyrm will slam the ground, causing ice spikes to fall from above. Dodge these as necessary.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*Fire Tornado is still cast when you see the Wyrms hand on fire and it slams the ground.
<p><span style="color:#e63946;">•</span> Fire Tornado is still cast when you see the Wyrm's hand on fire and it slams the ground.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*When the Wyrm pulls its claw back, it will do a melee swipe. Dodge into the swipe to stay on the offensive or stay at range if you're a caster.
<p><span style="color:#e63946;">•</span> When the Wyrm pulls its claw back, it will do a melee swipe. Dodge into the swipe to stay on the offensive or stay at range if you're a caster.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*When the Wyrm roars, 4 ice pillars will spawn. Quickly jump and get to the furthest away. The Wyrm is about to breath fire and you need to not be there.
<p><span style="color:#e63946;">•</span> When the Wyrm roars, 4 ice pillars will spawn. Quickly jump and get to the furthest away. The Wyrm is about to breathe fire and you need to not be there.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*When the Wyrm takes flight, run to the opposite side of the arena. The trajectory of where the Wyrm is flying will create a fire wall. You want to be waiting where the Wyrm will land until the Fire Wall goes down. Once it's gone, rush away from the Wyrm landing zone to not take damage.
<p><span style="color:#e63946;">•</span> When the Wyrm takes flight, run to the opposite side of the arena. The trajectory of where the Wyrm is flying will create a fire wall. You want to be waiting where the Wyrm will land until the Fire Wall goes down. Once it's gone, rush away from the Wyrm landing zone to not take damage.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>


*There's many chances for bandages in the Wyrm phase, so if you're struggling - Fire resist and bandages are your friend.
<p><span style="color:#e63946;">•</span> There's many chances for bandages in the Wyrm phase, so if you're struggling - Fire resist and bandages are your friend.</p>
<div style="height:1px; background:linear-gradient(to right, #632b30, #e63946, #632b30); margin:8px 0;"></div>
 
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Latest revision as of 08:59, 16 May 2025

Pyromancer

Major Boss Fight.

Two Phase Boss Fight.

Phase One

During the first phase watch out for Fire Tornado. This attack will go back and forth across the ground. Jump to avoid.

The Pyromancer will cast Wall of Fire around the map. Stay away from it.

Firebolts are cast throughout the fight and can cause burn if they hit you. You can duck this attack. Do not duck near the edge of the arena, the Firebolt explodes and the AoE will hit you.

Flame Slash is also cast, dodge or stay at the back of the boss to dodge this ability.

Pyromancer also uses Incinerate and Fiery Rush attacks. Typical "stay away" from these attacks suffice. When you see the boss with her hand held back for a second, get behind her.

Phase Two

Entropic Wyrm is way more scary looking than it is. This is one of the easier boss fights in the game, so don't panic. Looks REALLY cool though!

The boss will shoot Firebolts at the player if they're at mid/long range. This causes burn.

The Wyrm will slam the ground, causing ice spikes to fall from above. Dodge these as necessary.

Fire Tornado is still cast when you see the Wyrm's hand on fire and it slams the ground.

When the Wyrm pulls its claw back, it will do a melee swipe. Dodge into the swipe to stay on the offensive or stay at range if you're a caster.

When the Wyrm roars, 4 ice pillars will spawn. Quickly jump and get to the furthest away. The Wyrm is about to breathe fire and you need to not be there.

When the Wyrm takes flight, run to the opposite side of the arena. The trajectory of where the Wyrm is flying will create a fire wall. You want to be waiting where the Wyrm will land until the Fire Wall goes down. Once it's gone, rush away from the Wyrm landing zone to not take damage.

There's many chances for bandages in the Wyrm phase, so if you're struggling - Fire resist and bandages are your friend.