<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://mandragorawiki.com/index.php?action=history&amp;feed=atom&amp;title=1.6</id>
	<title>1.6 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mandragorawiki.com/index.php?action=history&amp;feed=atom&amp;title=1.6"/>
	<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=1.6&amp;action=history"/>
	<updated>2026-09-12T18:29:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.1</generator>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=1.6&amp;diff=1482&amp;oldid=prev</id>
		<title>Fireraven: /* Patch 1.6==Patch 1.6 */</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=1.6&amp;diff=1482&amp;oldid=prev"/>
		<updated>2025-07-07T23:20:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Patch 1.6==Patch 1.6&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:20, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Patch 1.6=&lt;/del&gt;=Patch 1.6=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Patch 1.6=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==New Game+ Has Arrived==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==New Game+ Has Arrived==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=1.6&amp;diff=1481&amp;oldid=prev</id>
		<title>Fireraven: /* Gameplay Improvements */</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=1.6&amp;diff=1481&amp;oldid=prev"/>
		<updated>2025-07-07T23:20:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay Improvements&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:20, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot;&gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Added Quick Buy/Sell to the General tab of the Options window.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Added Quick Buy/Sell to the General tab of the Options window.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=Gameplay Improvements=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Gameplay Improvements=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movement &amp;amp; Combat==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movement &amp;amp; Combat==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Glide can now be activated during a later phase of the jump/fall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Glide can now be activated during a later phase of the jump/fall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=1.6&amp;diff=1480&amp;oldid=prev</id>
		<title>Fireraven: /* Patch 1.6==Patch 1.6 */</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=1.6&amp;diff=1480&amp;oldid=prev"/>
		<updated>2025-07-07T23:19:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Patch 1.6==Patch 1.6&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:19, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Added Quick Buy/Sell to the General tab of the Options window.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Added Quick Buy/Sell to the General tab of the Options window.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=Gameplay Improvements&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Gameplay Improvements=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movement &amp;amp; Combat==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movement &amp;amp; Combat==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Glide can now be activated during a later phase of the jump/fall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Glide can now be activated during a later phase of the jump/fall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=1.6&amp;diff=1479&amp;oldid=prev</id>
		<title>Fireraven: /* Patch 1.6==Patch 1.6 */</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=1.6&amp;diff=1479&amp;oldid=prev"/>
		<updated>2025-07-07T23:19:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Patch 1.6==Patch 1.6&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:19, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l124&quot;&gt;Line 124:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==User Interface (UI) Improvements==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==User Interface (UI) Improvements==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inactive Skill Set’s resource bars now appear on the HUD.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Tweaked node navigation in the Witch Lantern upgrades window at the Witch Altar.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Tweaked node navigation in the Skill Upgrade screen.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Ranks (1-3 stars) have been added to enemy unlocks in the Bestiary list.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Statistics page now shows collected Diagrams by vendor type.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Various item icons received a visual polish pass.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Adjusted margins in Character Creator for localization.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Changed a misleading Perished message when failing in the Dreamfields. In this case, the Inquisitor falls into eternal slumber.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==New Game+ Has Arrived==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==New Game+ Has Arrived==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=1.6&amp;diff=1478&amp;oldid=prev</id>
		<title>Fireraven: Created page with &quot;=Patch 1.6==Patch 1.6=  ==New Game+ Has Arrived== *Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.  *Enemies grow tougher with every cycle, scaling their strength to match your power.  *NG+ versions of weapons, off-hands, and rings can now be found to u...&quot;</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=1.6&amp;diff=1478&amp;oldid=prev"/>
		<updated>2025-07-07T23:17:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Patch 1.6==Patch 1.6=  ==New Game+ Has Arrived== *Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.  *Enemies grow tougher with every cycle, scaling their strength to match your power.  *NG+ versions of weapons, off-hands, and rings can now be found to u...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Patch 1.6==Patch 1.6=&lt;br /&gt;
&lt;br /&gt;
==New Game+ Has Arrived==&lt;br /&gt;
*Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.&lt;br /&gt;
&lt;br /&gt;
*Enemies grow tougher with every cycle, scaling their strength to match your power.&lt;br /&gt;
&lt;br /&gt;
*NG+ versions of weapons, off-hands, and rings can now be found to upgrade your arsenal.&lt;br /&gt;
&lt;br /&gt;
*Random empowered auras and effects will appear on enemies, offering both greater danger and greater rewards.&lt;br /&gt;
&lt;br /&gt;
*Prefer to take it easy? You can also replay the base game at NG+0  with your fully equipped Inquisitor.&lt;br /&gt;
&lt;br /&gt;
==New Content &amp;amp; Features==&lt;br /&gt;
*New Weapons Added: Aurora (Mid-game Daggers), Crimson Slicer (Late-game Daggers), and Reignbreaker (Late-game Two-Handed Mace).&lt;br /&gt;
&lt;br /&gt;
==Quality of Life Updates==&lt;br /&gt;
*Added a feature that allows players to remove Skill Upgrades and refund their cost at the Witch Altar.&lt;br /&gt;
&lt;br /&gt;
*Individual Talents and Nodes can now be unlearned and refunded at the Witch Altar.&lt;br /&gt;
&lt;br /&gt;
*Added an option to instantly learn Talents and Nodes with a single button press.&lt;br /&gt;
&lt;br /&gt;
*Vendor items now display a small icon to indicate if they are not yet unlocked in your Collection.&lt;br /&gt;
&lt;br /&gt;
*Increased Witch Stone selection radius when the Map view is zoomed out.&lt;br /&gt;
&lt;br /&gt;
*Added Quick Buy/Sell to the General tab of the Options window.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Improvements==&lt;br /&gt;
==Movement &amp;amp; Combat==&lt;br /&gt;
*Glide can now be activated during a later phase of the jump/fall.&lt;br /&gt;
&lt;br /&gt;
*Glide&amp;#039;s auto-cancel height has been lowered to reduce events where Glide gets cancelled by unintended early landing.&lt;br /&gt;
&lt;br /&gt;
*Increased the time window for grabbing ledges and ladders during falls.&lt;br /&gt;
&lt;br /&gt;
*You can now turn around during Heavy Attack wind-up.&lt;br /&gt;
&lt;br /&gt;
*From now on, your Character will only let go of ledges and walls when taking heavy damage.&lt;br /&gt;
&lt;br /&gt;
*Sprint and Roll no longer consume Stamina in Tombstone Hollows.&lt;br /&gt;
&lt;br /&gt;
*Controller vibration fine-tuned across various attacks.&lt;br /&gt;
&lt;br /&gt;
==Quest Adjustments==&lt;br /&gt;
*Dark Ale has been updated with better balance, rewards, and gameplay improvements.&lt;br /&gt;
&lt;br /&gt;
*Increased rewards for the following secondary quests:&lt;br /&gt;
&lt;br /&gt;
*A Life Left Behind&lt;br /&gt;
&lt;br /&gt;
*Clayborne’s Request&lt;br /&gt;
&lt;br /&gt;
*Echoes of a Distant Land&lt;br /&gt;
&lt;br /&gt;
*Old Regrets&lt;br /&gt;
&lt;br /&gt;
*The Talking Skull&lt;br /&gt;
&lt;br /&gt;
*The Timeless Traveler&lt;br /&gt;
&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
==Inquisitor Attacks &amp;amp; Weapons==&lt;br /&gt;
*Nightshade’s Shadowstep reach increased to match its particle effect.&lt;br /&gt;
&lt;br /&gt;
*Vanguard’s Eternal Rage Talent now activates at a consistent flat Adrenaline value (100).&lt;br /&gt;
&lt;br /&gt;
*Added Spirit scaling to the stagger effect of the Vindicator&amp;#039;s Astral Guardians skill.&lt;br /&gt;
&lt;br /&gt;
*The damage increase from the Vanguard’s Revenge Talent now also applies to Shield Charge.&lt;br /&gt;
&lt;br /&gt;
*Light Attacks with Daggers now generate Adrenaline.&lt;br /&gt;
&lt;br /&gt;
==Bosses &amp;amp; Enemies==&lt;br /&gt;
*Adjusted Sleepwalker Phase 2 difficulty and removed unavoidable damage events.&lt;br /&gt;
&lt;br /&gt;
*Updated Sleepwalker ability hitboxes and preparation times to improve the fight.&lt;br /&gt;
&lt;br /&gt;
*Tweaked a mechanic in Phase 2 of the Final Boss fight that required players to stand still to trigger the homing orbs&amp;#039; explosion.&lt;br /&gt;
&lt;br /&gt;
*Adjusted the Phase 2 beam contact damage area in the Final Boss fight to better match the visuals.&lt;br /&gt;
&lt;br /&gt;
*Updated Lord Auberon&amp;#039;s Phase 2 light area visuals to better understand how to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*Increased the distance between fissures created by the Entropic Forest Giant.&lt;br /&gt;
&lt;br /&gt;
*Slight balance adjustment to enemy placement in Lochmuir Village.&lt;br /&gt;
&lt;br /&gt;
==World Changes==&lt;br /&gt;
*A number of Small Spike Pits are now non-lethal and shallower — you can jump out!&lt;br /&gt;
&lt;br /&gt;
*Slight adjustments and bug fixes to geometry across various levels.&lt;br /&gt;
&lt;br /&gt;
==Visuals &amp;amp; Effects==&lt;br /&gt;
*When using Jump Pads in Entropy, your Inquisitor will now transform into their energy form for the duration of the jump.&lt;br /&gt;
&lt;br /&gt;
*Adjusted the facing direction when looking at NPCs.&lt;br /&gt;
&lt;br /&gt;
*Air Attack animations improved.&lt;br /&gt;
&lt;br /&gt;
*Numerous tweaks to character and cutscene animations.&lt;br /&gt;
&lt;br /&gt;
==Polished visual effects in:==&lt;br /&gt;
&lt;br /&gt;
*The Tome Mistress fight.&lt;br /&gt;
&lt;br /&gt;
*The Inquisitors fight&lt;br /&gt;
&lt;br /&gt;
*Attack impacts and blood splash effects.&lt;br /&gt;
&lt;br /&gt;
*Weapon trail effects and enemy animations.&lt;br /&gt;
&lt;br /&gt;
*Added particle effects to movable boxes.&lt;br /&gt;
&lt;br /&gt;
*Small to medium updates to a number of enemy animations.&lt;br /&gt;
&lt;br /&gt;
*Added missing visual effect to Step Into the Sunlight quest.&lt;br /&gt;
&lt;br /&gt;
*Visual improvements to weapon trail effects.&lt;br /&gt;
&lt;br /&gt;
*Updated the visual effect for the Entropy Portal.&lt;br /&gt;
&lt;br /&gt;
==User Interface (UI) Improvements==&lt;br /&gt;
*&lt;br /&gt;
==New Game+ Has Arrived==&lt;br /&gt;
*Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.&lt;br /&gt;
&lt;br /&gt;
*Enemies grow tougher with every cycle, scaling their strength to match your power.&lt;br /&gt;
&lt;br /&gt;
*NG+ versions of weapons, off-hands, and rings can now be found to upgrade your arsenal.&lt;br /&gt;
&lt;br /&gt;
*Random empowered auras and effects will appear on enemies, offering both greater danger and greater rewards.&lt;br /&gt;
&lt;br /&gt;
*Prefer to take it easy? You can also replay the base game at NG+0  with your fully equipped Inquisitor.&lt;br /&gt;
&lt;br /&gt;
==New Content &amp;amp; Features==&lt;br /&gt;
*New Weapons Added: Aurora (Mid-game Daggers), Crimson Slicer (Late-game Daggers), and Reignbreaker (Late-game Two-Handed Mace).&lt;br /&gt;
&lt;br /&gt;
==Quality of Life Updates==&lt;br /&gt;
*Added a feature that allows players to remove Skill Upgrades and refund their cost at the Witch Altar.&lt;br /&gt;
&lt;br /&gt;
*Individual Talents and Nodes can now be unlearned and refunded at the Witch Altar.&lt;br /&gt;
&lt;br /&gt;
*Added an option to instantly learn Talents and Nodes with a single button press.&lt;br /&gt;
&lt;br /&gt;
*Vendor items now display a small icon to indicate if they are not yet unlocked in your Collection.&lt;br /&gt;
&lt;br /&gt;
*Increased Witch Stone selection radius when the Map view is zoomed out.&lt;br /&gt;
&lt;br /&gt;
*Added Quick Buy/Sell to the General tab of the Options window.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Improvements==&lt;br /&gt;
==Movement &amp;amp; Combat==&lt;br /&gt;
*Glide can now be activated during a later phase of the jump/fall.&lt;br /&gt;
&lt;br /&gt;
*Glide&amp;#039;s auto-cancel height has been lowered to reduce events where Glide gets cancelled by unintended early landing.&lt;br /&gt;
&lt;br /&gt;
*Increased the time window for grabbing ledges and ladders during falls.&lt;br /&gt;
&lt;br /&gt;
*You can now turn around during Heavy Attack wind-up.&lt;br /&gt;
&lt;br /&gt;
*From now on, your Character will only let go of ledges and walls when taking heavy damage.&lt;br /&gt;
&lt;br /&gt;
*Sprint and Roll no longer consume Stamina in Tombstone Hollows.&lt;br /&gt;
&lt;br /&gt;
*Controller vibration fine-tuned across various attacks.&lt;br /&gt;
&lt;br /&gt;
==Quest Adjustments==&lt;br /&gt;
*Dark Ale has been updated with better balance, rewards, and gameplay improvements.&lt;br /&gt;
&lt;br /&gt;
*Increased rewards for the following secondary quests:&lt;br /&gt;
&lt;br /&gt;
*A Life Left Behind&lt;br /&gt;
&lt;br /&gt;
*Clayborne’s Request&lt;br /&gt;
&lt;br /&gt;
*Echoes of a Distant Land&lt;br /&gt;
&lt;br /&gt;
*Old Regrets&lt;br /&gt;
&lt;br /&gt;
*The Talking Skull&lt;br /&gt;
&lt;br /&gt;
*The Timeless Traveler&lt;br /&gt;
&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
==Inquisitor Attacks &amp;amp; Weapons==&lt;br /&gt;
*Nightshade’s Shadowstep reach increased to match its particle effect.&lt;br /&gt;
&lt;br /&gt;
*Vanguard’s Eternal Rage Talent now activates at a consistent flat Adrenaline value (100).&lt;br /&gt;
&lt;br /&gt;
*Added Spirit scaling to the stagger effect of the Vindicator&amp;#039;s Astral Guardians skill.&lt;br /&gt;
&lt;br /&gt;
*The damage increase from the Vanguard’s Revenge Talent now also applies to Shield Charge.&lt;br /&gt;
&lt;br /&gt;
*Light Attacks with Daggers now generate Adrenaline.&lt;br /&gt;
&lt;br /&gt;
==Bosses &amp;amp; Enemies==&lt;br /&gt;
*Adjusted Sleepwalker Phase 2 difficulty and removed unavoidable damage events.&lt;br /&gt;
&lt;br /&gt;
*Updated Sleepwalker ability hitboxes and preparation times to improve the fight.&lt;br /&gt;
&lt;br /&gt;
*Tweaked a mechanic in Phase 2 of the Final Boss fight that required players to stand still to trigger the homing orbs&amp;#039; explosion.&lt;br /&gt;
&lt;br /&gt;
*Adjusted the Phase 2 beam contact damage area in the Final Boss fight to better match the visuals.&lt;br /&gt;
&lt;br /&gt;
*Updated Lord Auberon&amp;#039;s Phase 2 light area visuals to better understand how to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*Increased the distance between fissures created by the Entropic Forest Giant.&lt;br /&gt;
&lt;br /&gt;
*Slight balance adjustment to enemy placement in Lochmuir Village.&lt;br /&gt;
&lt;br /&gt;
==World Changes==&lt;br /&gt;
*A number of Small Spike Pits are now non-lethal and shallower — you can jump out!&lt;br /&gt;
&lt;br /&gt;
*Slight adjustments and bug fixes to geometry across various levels.&lt;br /&gt;
&lt;br /&gt;
==Visuals &amp;amp; Effects==&lt;br /&gt;
*When using Jump Pads in Entropy, your Inquisitor will now transform into their energy form for the duration of the jump.&lt;br /&gt;
&lt;br /&gt;
*Adjusted the facing direction when looking at NPCs.&lt;br /&gt;
&lt;br /&gt;
*Air Attack animations improved.&lt;br /&gt;
&lt;br /&gt;
*Numerous tweaks to character and cutscene animations.&lt;br /&gt;
&lt;br /&gt;
==Polished visual effects in:==&lt;br /&gt;
&lt;br /&gt;
*The Tome Mistress fight.&lt;br /&gt;
&lt;br /&gt;
*The Inquisitors fight&lt;br /&gt;
&lt;br /&gt;
*Attack impacts and blood splash effects.&lt;br /&gt;
&lt;br /&gt;
*Weapon trail effects and enemy animations.&lt;br /&gt;
&lt;br /&gt;
*Added particle effects to movable boxes.&lt;br /&gt;
&lt;br /&gt;
*Small to medium updates to a number of enemy animations.&lt;br /&gt;
&lt;br /&gt;
*Added missing visual effect to Step Into the Sunlight quest.&lt;br /&gt;
&lt;br /&gt;
*Visual improvements to weapon trail effects.&lt;br /&gt;
&lt;br /&gt;
*Updated the visual effect for the Entropy Portal.&lt;br /&gt;
&lt;br /&gt;
==User Interface (UI) Improvements==&lt;br /&gt;
*Inactive Skill Set’s resource bars now appear on the HUD.&lt;br /&gt;
&lt;br /&gt;
*Tweaked node navigation in the Witch Lantern upgrades window at the Witch Altar.&lt;br /&gt;
&lt;br /&gt;
*Tweaked node navigation in the Skill Upgrade screen.&lt;br /&gt;
&lt;br /&gt;
*Ranks (1-3 stars) have been added to enemy unlocks in the Bestiary list.&lt;br /&gt;
&lt;br /&gt;
*Statistics page now shows collected Diagrams by vendor type.&lt;br /&gt;
&lt;br /&gt;
*Various item icons received a visual polish pass.&lt;br /&gt;
&lt;br /&gt;
*Adjusted margins in Character Creator for localization.&lt;br /&gt;
&lt;br /&gt;
*Changed a misleading Perished message when failing in the Dreamfields. In this case, the Inquisitor falls into eternal slumber.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
*Various crash fixes.&lt;br /&gt;
&lt;br /&gt;
*Fixed Weapon Oil effects incorrectly scaling with main attributes. These effects were always intended to provide a flat bonus.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where Lunge Attack could trigger certain Talents multiple times per use.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where the Eruptive Brambles Talent could trigger from fall damage.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where Molten Strikes generated double combo points when used with daggers.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where Huy&amp;#039;s Quill&amp;#039;s Spellbook Companion would despawn if used again while already active.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where Toxic Shiv projectiles could bounce between solid surfaces.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where upgraded Astral Guardians and Fiery Rush could not be used with Freecast.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where the Wyld Vines upgrade mark could incorrectly appear on breakable objects.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where the Sic &amp;#039;Em! Wyldwarden Talent could not properly target Ambush Arachnids.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where hitting multiple targets at once could generate multiple Combo Points.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where certain damaging effects created by the player character’s skills could deal self-damage after loading a saved game.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where Upgrade III of Shadow Shards did not push enemies back.&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug affecting Thorn Dance damage calculation.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where Chaos Tentacles could incorrectly appear on top of enemies’ heads.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where Nightshade’s Shadowstep could not damage Queen of Smiles while she was attacking.&lt;br /&gt;
&lt;br /&gt;
*Fixed unintended Player Character death during the Marionettes fight cutscenes.&lt;br /&gt;
&lt;br /&gt;
*Fixed Player Camera hiccups and glitches on various levels.&lt;br /&gt;
&lt;br /&gt;
*Fixed a problem with breakable floor interact ranges.&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug that caused a recent interact event to get stuck behind the scenes, thus preventing the Player from breaking certain floors.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where certain zones did not trigger the &amp;quot;New Area Discovered!&amp;quot; notification.&lt;br /&gt;
&lt;br /&gt;
*Fixed several Map Layout inconsistencies.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where Boss levels were not visible when using the Large UI Scale setting.&lt;br /&gt;
&lt;br /&gt;
*Fixed Map&amp;#039;s bottom hotkey bar out-of-bounds bug in certain languages with the Large UI Scale setting.&lt;br /&gt;
&lt;br /&gt;
*Fixed Bestiary update notification being outside of the screen edges with the Large UI Scale setting.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where an incorrect number was shown in the statistics for the Witch Stones.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where controller vibration could get stuck if the player character died while holding Heavy Attack.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where the player character could get stuck in the jump-off ladder animation when dying.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue that caused Channeling skills to remain locked in casting state when pressing a combination of buttons at the same time.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where area discovery showed 100% on the Map while the Player was on another level, even though the connecting Entropy Rift had not been cleared.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue that caused the Necromancer&amp;#039;s door seal effect to replay when loading a saved game or visiting it again after traveling from another level.&lt;br /&gt;
&lt;br /&gt;
*Fixed Warg&amp;#039;s portal incorrectly reopening after loading a saved game.&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug that prevented one of the Entropic Chests and the chest of the Old Regrets quest from rewarding loot after loading a saved game. The missing loot can now be found at the corresponding chests.&lt;br /&gt;
&lt;br /&gt;
*Fixed a graphics material bug that could cause certain enemy models to appear covered in a white shader.&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue that caused the Blood Eye model to sometimes not behave properly when killed.&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
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