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	<updated>2026-09-12T15:21:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1573</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1573"/>
		<updated>2025-12-30T20:13:16Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, enjoy the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll find a &amp;lt;b&amp;gt;Railed Gate Key&amp;lt;/b&amp;gt; and start getting &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;[[Corrupted_Vermin|Corrupted Vermin]]&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll join your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:26px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P4|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;←Chapter 1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P6|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;Pepper’s Request →&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1572</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1572"/>
		<updated>2025-12-30T20:11:52Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for &amp;lt;b&amp;gt;Linen Cloth&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Light Leather&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Copper Ore&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Feel free to craft. You can save materials or craft copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade Ulfar himself to &amp;lt;b&amp;gt;level 2&amp;lt;/b&amp;gt; (not the cart). Go to the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal is to finish the copper set, and I don’t recommend buying much right now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt; is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; now. This begins your &amp;lt;b&amp;gt;10% health scaling&amp;lt;/b&amp;gt; from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Farming Tip&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and &amp;lt;b&amp;gt;Calendula&amp;lt;/b&amp;gt; — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If ghouls that drain stamina or speed are giving you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Use a lockpick here to open your first locked chest and grab the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina). Huge early find.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west to the Witch Stone and try to hit level 5.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and defeat the three bandits. Duck archer shots or block and dodge as needed. If you’re wearing light armor, you can farm them for drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down from the archer, kill the ghoul, and head west for a coalescence. These are quick XP gains — use them now or save them. I usually save them. Break crates for loot and head back up. Ignore the ladder for now and keep heading west for more Calendula.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and knock the archer down. Backtrack for loot and gold. Grab the item on your left and defeat the two imps that ambush you. Then climb to the very top and continue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Careful of the shield enemy. Give space and do NOT attack or try to dodge through them when they plant their shield — you’ll bounce and get punished. Patience is key.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After defeating the shield enemy, drop west for loot. Use your camera to spot a lower ledge. Drop down, kill the imp, then drop down left to a chest with materials and mana potions. Grab it, jump right, then climb the ladder again and continue forward. You’ll reach another imp and a ladder. Grab the gold at the bottom and get ready to grind.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= GRIND BOX ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Early Game Grind Spot&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;You’ll fight two shield enemies here. This is amazing early XP. They net ~70 essence each and can drop copper, coal, and sometimes gear (greatshield, mace, head cowl). Expect ~30–40 gold per kill too.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;Rest at the Witch Stone to respawn them and repeat. Grind to around level 8.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S2|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Fast travel back to camp (Witch Tree). If you’re Vanguard and got a mace drop, use it — it’s an upgrade from the base sword. I smelted my copper at Ulfar and crafted Copper Armor, Gloves and a Kite Shield. If you didn’t find an Outlaw Cowl, feel free to make the copper helmet. The cowl gives +2 Strength which scales nicely with Pernach if you got it. Upgrade your gear as needed, buy copper ore if you’re short, and farm more if you need cash.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the grind, you can choose to continue down the well or run the area again for materials. I’m doing one more round for wood, copper, eggs and Calendula. When you’re ready, go down the well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
In Old Wickham Sewers, drop off the ladder and head west for rats and loot, then head east. Ignore the ladder going down at first and grab the loot east of it. Then go down. Grab the map fragment, break crates, and clear bandits. Head east to get a “metal hook” notification and slay three rats guarding a coalescence. Remember this location for later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west from the map fragment and watch the spike floors. Get ready for a miniboss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= MINIBOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Miniboss — [[Corrupted Vermin|&amp;lt;span style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Corrupted Vermin&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Corrupted Vermin&amp;lt;/b&amp;gt; shouldn’t be any match for us at level 8–9, but if it’s giving you trouble, check the bestiary and video guide.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After it’s defeated, lower the ladder with the lever to the west. Climb the ladder and jump right. From this platform, drop down to your right again for a Focus Ring. Not great for Vanguard, but handy for casters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb all the way up. Outside on Merchant’s Road, head east and destroy the roots blocking the path. This loops to our old grind spot. Rest if you need potions — the next area is a slightly annoying group fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you’re new, bait enemies one by one. There are four: an archer on the tower, a sword bandit, a rogue behind him, and a bandit mage. If you rush, a shield bandit joins and can mess you up. Take your time. After, head west and watch for bear traps. Jump them and continue. Remember the cardinal plant location and smash crates. You’re almost to Wickham.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down, grab the Witch Stone, and continue west. You’ll meet Gerald — your map NPC. Accept his quest and help get him back into town.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:26px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P5|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;Wickham &amp;amp;amp; Sewer Bandits →&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1571</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1571"/>
		<updated>2025-12-30T20:08:59Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, enjoy the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll find a &amp;lt;b&amp;gt;Railed Gate Key&amp;lt;/b&amp;gt; and start getting &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;[[Corrupted_Vermin|Corrupted Vermin]]&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll join your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:26px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P4|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Chapter 1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P6|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;Continue to Pepper’s Request →&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1570</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1570"/>
		<updated>2025-12-30T20:08:16Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, enjoy the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll find a &amp;lt;b&amp;gt;Railed Gate Key&amp;lt;/b&amp;gt; and start getting &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;[[Corrupted_Vermin|Corrupted Vermin]]&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll join your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:26px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
[[Chapter_1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Chapter 1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[Pepper&#039;s_Request|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;Continue to Pepper’s Request →&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S3&amp;diff=1569</id>
		<title>Written Walkthrough S3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S3&amp;diff=1569"/>
		<updated>2025-12-30T20:04:24Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= SKILL UP 3 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At this point, you should be close to level 11. My Vanguard choices progressed upward from the Endurance node left of the Vanguard node. I grabbed the Constitution node above Endurance and grabbed the other choice node, dumping everything into Constitution again. My character is fairly tanky now with 737 health — very nice for this stage of the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My next goal is to reach Revenge to the right of these nodes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BACK NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P5|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Wickham &amp;amp; Sewer Bandits&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1568</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1568"/>
		<updated>2025-12-30T20:04:01Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, enjoy the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll find a &amp;lt;b&amp;gt;Railed Gate Key&amp;lt;/b&amp;gt; and start getting &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;[[Corrupted_Vermin|Corrupted Vermin]]&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll join to your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S3&amp;diff=1567</id>
		<title>Written Walkthrough S3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S3&amp;diff=1567"/>
		<updated>2025-12-30T20:02:38Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= SKILL UP 3 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Up 3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At this point, you should be close to level 11. My Vanguard choices progressed upward from the Endurance node left of the Vanguard node. I grabbed the Constitution node above Endurance and grabbed the other choice node, dumping everything into Constitution again. My character is fairly tanky now with 737 health — very nice for this stage of the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My next goal is to reach Revenge to the right of these nodes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BACK NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P5|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Wickham &amp;amp; Sewer Bandits&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S3&amp;diff=1566</id>
		<title>Written Walkthrough S3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S3&amp;diff=1566"/>
		<updated>2025-12-30T20:02:14Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: Created page with &amp;quot;&amp;lt;!-- ================= SKILL UP 3 ================= --&amp;gt; &amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt; Skill Up 3 &amp;lt;/div&amp;gt;  &amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt; At this point, you should be close to level 11. My Vanguard choices progressed upward from the Endurance node left of the Vanguard node. I grabbed the Constitution node above Endurance and grabbed the other choice node, dumping everything into Constitution again. My c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= SKILL UP 3 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Up 3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At this point, you should be close to level 11. My Vanguard choices progressed upward from the Endurance node left of the Vanguard node. I grabbed the Constitution node above Endurance and grabbed the other choice node, dumping everything into Constitution again. My character is fairly tanky now with 737 health — very nice for this stage of the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My next goal is to reach Revenge to the right of these nodes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BACK NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P5|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Wickham and Sewer Bandits&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1565</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1565"/>
		<updated>2025-12-30T19:54:51Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, enjoy the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll find a &amp;lt;b&amp;gt;Railed Gate Key&amp;lt;/b&amp;gt; and start getting &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;[[Corrupted_Vermin|Corrupted Vermin]]&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll join to your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1564</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1564"/>
		<updated>2025-12-30T19:51:01Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, enjoy the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll start seeing &amp;lt;b&amp;gt;Railed Gate Keys&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;[[Corrupted_Vermin|Corrupted Vermin]]&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll join to your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1563</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1563"/>
		<updated>2025-12-30T19:49:24Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, endure the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll start seeing &amp;lt;b&amp;gt;Railed Gate Keys&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;[[Corrupted_Vermin|Corrupted Vermin]]&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll join to your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1562</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1562"/>
		<updated>2025-12-30T19:48:17Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, endure the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll start seeing &amp;lt;b&amp;gt;Railed Gate Keys&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;[[Corrupted_Vermin|Corrupted Vermin]]&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll return to your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1561</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1561"/>
		<updated>2025-12-30T19:46:46Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, endure the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll start seeing &amp;lt;b&amp;gt;Railed Gate Keys&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;Vermin&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll return to your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1560</id>
		<title>Written Walkthrough P5</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P5&amp;diff=1560"/>
		<updated>2025-12-30T19:46:03Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: Created page with &amp;quot;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;  &amp;lt;!-- ================= TITLE ================= --&amp;gt; &amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt; P4 — Wickham &amp;amp; Bandit Sewers &amp;lt;/div&amp;gt;  &amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;  &amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt; Enter town, grab the wood just outside,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
P4 — Wickham &amp;amp; Bandit Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter town, grab the wood just outside, and head into the bar to meet &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt;. Speak with &amp;lt;b&amp;gt;Rosalie&amp;lt;/b&amp;gt; and remember the expensive book she sells — it matters later. This is also your first chance to buy food buffs. I buy &amp;lt;b&amp;gt;5× Rabbit Broth&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before leaving, pet the cat on the left. There’s an achievement for petting every cat — and yes, we’re petting all cats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and speak with &amp;lt;b&amp;gt;Sam&amp;lt;/b&amp;gt;. He has solid wares, especially the &amp;lt;b&amp;gt;Barbaric Warhammer&amp;lt;/b&amp;gt; for two-handed builds. The &amp;lt;b&amp;gt;Heretic Shield&amp;lt;/b&amp;gt; isn’t terrible either. You can also buy mana and health potions here — they stack with flasks, but do NOT recharge on rest, so use them sparingly. These can easily become a gold sink.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone and speak with &amp;lt;b&amp;gt;Shirin&amp;lt;/b&amp;gt; (Tailor NPC). She’ll meet you later at the Witch Tree caravan. Continue west, endure the dad jokes, and enter the building to meet &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt;. Accept his quest, then head east — the sewer door should now open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence immediately to your right. There’s a locked door here, so head left and drop down. Grab the wood on your way down and use your camera carefully so you don’t fall too far.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the bottom, head left and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open — ignore it for now. Keep heading right, clearing bandits. You’ll start seeing &amp;lt;b&amp;gt;Railed Gate Keys&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Bandit Ears&amp;lt;/b&amp;gt; as drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the &amp;lt;b&amp;gt;Stoneskin Potion&amp;lt;/b&amp;gt; diagram along with crafting materials.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Now head left and run past the spikes and the rogue mage. Drop down to grab additional lockpicks. Climb back up and drop directly onto the mage to dispatch her safely. At the top, make sure to jump back across to grab a &amp;lt;b&amp;gt;map fragment&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You can now return to the locked door from the beginning. Open it and head down to the gate on the bottom floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to fight a tougher bandit variant. Duck the poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue right to encounter another &amp;lt;b&amp;gt;Vermin&amp;lt;/b&amp;gt; miniboss. Same rules as before — the only difference is that it now drops &amp;lt;b&amp;gt;Shadow Shards&amp;lt;/b&amp;gt;. These are useless for Vanguard, but helpful for Spellweavers. Ignore the locked gate beyond the miniboss for now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head back left and climb the shiny wall grab points. If you go right, you’ll spot a treasure goblin — you can’t kill it yet, so ignore it. Go left instead, platform carefully, and dodge the traps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Down the ladder, clear the final two bandits and grab the lockpicks to your left. Pull the lever, then return to &amp;lt;b&amp;gt;Commander Clayborne&amp;lt;/b&amp;gt; to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about &amp;lt;b&amp;gt;Gerald&amp;lt;/b&amp;gt;. Outside, speak with &amp;lt;b&amp;gt;Pepper&amp;lt;/b&amp;gt; and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak with Gerald. Give him the good news and he’ll return to your caravan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Before returning to the caravan yourself, climb the cliff to the east and grab the &amp;lt;b&amp;gt;Cardinal Leaf&amp;lt;/b&amp;gt; spawn again. You might get lucky and find a &amp;lt;b&amp;gt;Savage Broadsword&amp;lt;/b&amp;gt; from the nearby enemy — an excellent early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1559</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1559"/>
		<updated>2025-12-30T19:40:28Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for &amp;lt;b&amp;gt;Linen Cloth&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Light Leather&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Copper Ore&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Feel free to craft. You can save materials or craft copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade Ulfar himself to &amp;lt;b&amp;gt;level 2&amp;lt;/b&amp;gt; (not the cart). Go to the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal is to finish the copper set, and I don’t recommend buying much right now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt; is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; now. This begins your &amp;lt;b&amp;gt;10% health scaling&amp;lt;/b&amp;gt; from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Farming Tip&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and &amp;lt;b&amp;gt;Calendula&amp;lt;/b&amp;gt; — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If ghouls that drain stamina or speed are giving you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Use a lockpick here to open your first locked chest and grab the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina). Huge early find.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west to the Witch Stone and try to hit level 5.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and defeat the three bandits. Duck archer shots or block and dodge as needed. If you’re wearing light armor, you can farm them for drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down from the archer, kill the ghoul, and head west for a coalescence. These are quick XP gains — use them now or save them. I usually save them. Break crates for loot and head back up. Ignore the ladder for now and keep heading west for more Calendula.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and knock the archer down. Backtrack for loot and gold. Grab the item on your left and defeat the two imps that ambush you. Then climb to the very top and continue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Careful of the shield enemy. Give space and do NOT attack or try to dodge through them when they plant their shield — you’ll bounce and get punished. Patience is key.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After defeating the shield enemy, drop west for loot. Use your camera to spot a lower ledge. Drop down, kill the imp, then drop down left to a chest with materials and mana potions. Grab it, jump right, then climb the ladder again and continue forward. You’ll reach another imp and a ladder. Grab the gold at the bottom and get ready to grind.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= GRIND BOX ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Early Game Grind Spot&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;You’ll fight two shield enemies here. This is amazing early XP. They net ~70 essence each and can drop copper, coal, and sometimes gear (greatshield, mace, head cowl). Expect ~30–40 gold per kill too.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;Rest at the Witch Stone to respawn them and repeat. Grind to around level 8.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S2|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Fast travel back to camp (Witch Tree). If you’re Vanguard and got a mace drop, use it — it’s an upgrade from the base sword. I smelted my copper at Ulfar and crafted Copper Armor, Gloves and a Kite Shield. If you didn’t find an Outlaw Cowl, feel free to make the copper helmet. The cowl gives +2 Strength which scales nicely with Pernach if you got it. Upgrade your gear as needed, buy copper ore if you’re short, and farm more if you need cash.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the grind, you can choose to continue down the well or run the area again for materials. I’m doing one more round for wood, copper, eggs and Calendula. When you’re ready, go down the well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
In Old Wickham Sewers, drop off the ladder and head west for rats and loot, then head east. Ignore the ladder going down at first and grab the loot east of it. Then go down. Grab the map fragment, break crates, and clear bandits. Head east to get a “metal hook” notification and slay three rats guarding a coalescence. Remember this location for later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west from the map fragment and watch the spike floors. Get ready for a miniboss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= MINIBOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Miniboss — [[Corrupted Vermin|&amp;lt;span style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Corrupted Vermin&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Corrupted Vermin&amp;lt;/b&amp;gt; shouldn’t be any match for us at level 8–9, but if it’s giving you trouble, check the bestiary and video guide.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After it’s defeated, lower the ladder with the lever to the west. Climb the ladder and jump right. From this platform, drop down to your right again for a Focus Ring. Not great for Vanguard, but handy for casters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb all the way up. Outside on Merchant’s Road, head east and destroy the roots blocking the path. This loops to our old grind spot. Rest if you need potions — the next area is a slightly annoying group fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you’re new, bait enemies one by one. There are four: an archer on the tower, a sword bandit, a rogue behind him, and a bandit mage. If you rush, a shield bandit joins and can mess you up. Take your time. After, head west and watch for bear traps. Jump them and continue. Remember the cardinal plant location and smash crates. You’re almost to Wickham.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down, grab the Witch Stone, and continue west. You’ll meet Gerald — your map NPC. Accept his quest and help get him back into town.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S2&amp;diff=1558</id>
		<title>Written Walkthrough S2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S2&amp;diff=1558"/>
		<updated>2025-12-30T19:38:53Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= SKILL UPS 2 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You have a choice to make here. For this route, I’m taking the choice node to the right of Veteran. Choice nodes let you pick one of three stat bonuses. Mix and match however you like — but for this walkthrough, I’m dumping everything into Constitution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For now, I only have one point, so I put 1 point into Constitution (more HP). Don’t worry — our first true grind spot is coming soon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At level 7, I finished the choice node which also gives +2 armor for completing it. Grind one more point and build materials/gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BACK NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P4|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Chapter 1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1557</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1557"/>
		<updated>2025-12-30T19:38:03Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for &amp;lt;b&amp;gt;Linen Cloth&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Light Leather&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Copper Ore&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Feel free to craft. You can save materials or craft copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade Ulfar himself to &amp;lt;b&amp;gt;level 2&amp;lt;/b&amp;gt; (not the cart). Go to the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal is to finish the copper set, and I don’t recommend buying much right now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt; is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; now. This begins your &amp;lt;b&amp;gt;10% health scaling&amp;lt;/b&amp;gt; from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Farming Tip&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and &amp;lt;b&amp;gt;Calendula&amp;lt;/b&amp;gt; — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If ghouls that drain stamina or speed are giving you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Use a lockpick here to open your first locked chest and grab the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina). Huge early find.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west to the Witch Stone and try to hit level 5.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and defeat the three bandits. Duck archer shots or block and dodge as needed. If you’re wearing light armor, you can farm them for drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down from the archer, kill the ghoul, and head west for a coalescence. These are quick XP gains — use them now or save them. I usually save them. Break crates for loot and head back up. Ignore the ladder for now and keep heading west for more Calendula.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and knock the archer down. Backtrack for loot and gold. Grab the item on your left and defeat the two imps that ambush you. Then climb to the very top and continue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Careful of the shield enemy. Give space and do NOT attack or try to dodge through them when they plant their shield — you’ll bounce and get punished. Patience is key.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After defeating the shield enemy, drop west for loot. Use your camera to spot a lower ledge. Drop down, kill the imp, then drop down left to a chest with materials and mana potions. Grab it, jump right, then climb the ladder again and continue forward. You’ll reach another imp and a ladder. Grab the gold at the bottom and get ready to grind.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= GRIND BOX ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Early Game Grind Spot&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;You’ll fight two shield enemies here. This is amazing early XP. They net ~70 essence each and can drop copper, coal, and sometimes gear (greatshield, mace, head cowl). Expect ~30–40 gold per kill too.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;Rest at the Witch Stone to respawn them and repeat. Grind to around level 8.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;At level 7, I finished the choice node which also gives +2 armor for completing it. Grind one more point and build materials and gold.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S2|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Fast travel back to camp (Witch Tree). If you’re Vanguard and got a mace drop, use it — it’s an upgrade from the base sword. I smelted my copper at Ulfar and crafted Copper Armor, Gloves and a Kite Shield. If you didn’t find an Outlaw Cowl, feel free to make the copper helmet. The cowl gives +2 Strength which scales nicely with Pernach if you got it. Upgrade your gear as needed, buy copper ore if you’re short, and farm more if you need cash.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the grind, you can choose to continue down the well or run the area again for materials. I’m doing one more round for wood, copper, eggs and Calendula. When you’re ready, go down the well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
In Old Wickham Sewers, drop off the ladder and head west for rats and loot, then head east. Ignore the ladder going down at first and grab the loot east of it. Then go down. Grab the map fragment, break crates, and clear bandits. Head east to get a “metal hook” notification and slay three rats guarding a coalescence. Remember this location for later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west from the map fragment and watch the spike floors. Get ready for a miniboss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= MINIBOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Miniboss — [[Corrupted Vermin|&amp;lt;span style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Corrupted Vermin&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Corrupted Vermin&amp;lt;/b&amp;gt; shouldn’t be any match for us at level 8–9, but if it’s giving you trouble, check the bestiary and video guide.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After it’s defeated, lower the ladder with the lever to the west. Climb the ladder and jump right. From this platform, drop down to your right again for a Focus Ring. Not great for Vanguard, but handy for casters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb all the way up. Outside on Merchant’s Road, head east and destroy the roots blocking the path. This loops to our old grind spot. Rest if you need potions — the next area is a slightly annoying group fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you’re new, bait enemies one by one. There are four: an archer on the tower, a sword bandit, a rogue behind him, and a bandit mage. If you rush, a shield bandit joins and can mess you up. Take your time. After, head west and watch for bear traps. Jump them and continue. Remember the cardinal plant location and smash crates. You’re almost to Wickham.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down, grab the Witch Stone, and continue west. You’ll meet Gerald — your map NPC. Accept his quest and help get him back into town.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1556</id>
		<title>Written Walkthrough S1</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1556"/>
		<updated>2025-12-30T19:36:57Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
My goal is to make a build that’s as tanky as possible. If you’re a new player, I strongly recommend this approach — the longer you can stay in a fight, the more time you have to learn enemy patterns and positioning. More health matters a lot early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
As a Vanguard, I’m going directly to the right side of the tree, prioritizing &amp;lt;b&amp;gt;Defense&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Constitution&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Endurance&amp;lt;/b&amp;gt;. My immediate goal is to reach the &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; node as quickly as possible to begin stacking the 10% bonus health.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At every major skill interval, I’ll explain each choice so you can follow along if you want. This is a full physical build with minimal branching, but as always — play whatever you enjoy most.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:26px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BACK NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P4|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Chapter 1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1555</id>
		<title>Written Walkthrough S1</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1555"/>
		<updated>2025-12-30T19:36:18Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
My goal is to make a build that’s as tanky as possible. If you’re a new player, I strongly recommend this approach — the longer you can stay in a fight, the more time you have to learn enemy patterns and positioning. More health matters a lot early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
As a Vanguard, I’m going directly to the right side of the tree, prioritizing &amp;lt;b&amp;gt;Defense&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Constitution&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Endurance&amp;lt;/b&amp;gt;. My immediate goal is to reach the &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; node as quickly as possible to begin stacking the 10% bonus health.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At every major skill interval, I’ll explain each choice so you can follow along if you want. This is a full physical build with minimal branching, but as always — play whatever you enjoy most.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:26px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BACK NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[Chapter_1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Chapter 1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1554</id>
		<title>Written Walkthrough S1</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1554"/>
		<updated>2025-12-30T19:35:58Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
My goal is to make a build that’s as tanky as possible. If you’re a new player, I strongly recommend this approach — the longer you can stay in a fight, the more time you have to learn enemy patterns and positioning. More health matters a lot early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
As a Vanguard, I’m going directly to the right side of the tree, prioritizing &amp;lt;b&amp;gt;Defense&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Constitution&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Endurance&amp;lt;/b&amp;gt;. My immediate goal is to reach the &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; nod&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1553</id>
		<title>Written Walkthrough S1</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1553"/>
		<updated>2025-12-30T19:34:42Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BACK NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
[[Chapter_1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Back to Chapter 1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
My goal is to make a build that’s as tanky as possible. If you’re a new player, I strongly recommend this approach — the longer you can stay in a fight, the more time you have to learn enemy patterns and positioning. More health matters a lot early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
As a Vanguard, I’m going directly to the right side of the tree, prioritizing &amp;lt;b&amp;gt;Defense&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Constitution&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Endurance&amp;lt;/b&amp;gt;. My immediate goal is to reach the &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; node as quickly as possible to begin stacking the 10% bonus health.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At every major skill interval, I’ll explain each choice so you can follow along if you want. This is a full physical build with minimal branching, but as always — play whatever you enjoy most.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1552</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1552"/>
		<updated>2025-12-30T19:31:37Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for &amp;lt;b&amp;gt;Linen Cloth&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Light Leather&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Copper Ore&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Feel free to craft. You can save materials or craft copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade Ulfar himself to &amp;lt;b&amp;gt;level 2&amp;lt;/b&amp;gt; (not the cart). Go to the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal is to finish the copper set, and I don’t recommend buying much right now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt; is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; now. This begins your &amp;lt;b&amp;gt;10% health scaling&amp;lt;/b&amp;gt; from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Farming Tip&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and &amp;lt;b&amp;gt;Calendula&amp;lt;/b&amp;gt; — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If ghouls that drain stamina or speed are giving you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Use a lockpick here to open your first locked chest and grab the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina). Huge early find.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west to the Witch Stone and try to hit level 5.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and defeat the three bandits. Duck archer shots or block and dodge as needed. If you’re wearing light armor, you can farm them for drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down from the archer, kill the ghoul, and head west for a coalescence. These are quick XP gains — use them now or save them. I usually save them. Break crates for loot and head back up. Ignore the ladder for now and keep heading west for more Calendula.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and knock the archer down. Backtrack for loot and gold. Grab the item on your left and defeat the two imps that ambush you. Then climb to the very top and continue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Careful of the shield enemy. Give space and do NOT attack or try to dodge through them when they plant their shield — you’ll bounce and get punished. Patience is key.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After defeating the shield enemy, drop west for loot. Use your camera to spot a lower ledge. Drop down, kill the imp, then drop down left to a chest with materials and mana potions. Grab it, jump right, then climb the ladder again and continue forward. You’ll reach another imp and a ladder. Grab the gold at the bottom and get ready to grind.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= GRIND BOX ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Early Game Grind Spot&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;You’ll fight two shield enemies here. This is amazing early XP. They net ~70 essence each and can drop copper, coal, and sometimes gear (greatshield, mace, head cowl). Expect ~30–40 gold per kill too.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;Rest at the Witch Stone to respawn them and repeat. Grind to around level 8.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;At level 7, I finished the choice node which also gives +2 armor for completing it. Grind one more point and build materials and gold.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S4|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Fast travel back to camp (Witch Tree). If you’re Vanguard and got a mace drop, use it — it’s an upgrade from the base sword. I smelted my copper at Ulfar and crafted Copper Armor, Gloves and a Kite Shield. If you didn’t find an Outlaw Cowl, feel free to make the copper helmet. The cowl gives +2 Strength which scales nicely with Pernach if you got it. Upgrade your gear as needed, buy copper ore if you’re short, and farm more if you need cash.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the grind, you can choose to continue down the well or run the area again for materials. I’m doing one more round for wood, copper, eggs and Calendula. When you’re ready, go down the well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
In Old Wickham Sewers, drop off the ladder and head west for rats and loot, then head east. Ignore the ladder going down at first and grab the loot east of it. Then go down. Grab the map fragment, break crates, and clear bandits. Head east to get a “metal hook” notification and slay three rats guarding a coalescence. Remember this location for later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west from the map fragment and watch the spike floors. Get ready for a miniboss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= MINIBOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Miniboss — [[Corrupted Vermin|&amp;lt;span style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Corrupted Vermin&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Corrupted Vermin&amp;lt;/b&amp;gt; shouldn’t be any match for us at level 8–9, but if it’s giving you trouble, check the bestiary and video guide.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After it’s defeated, lower the ladder with the lever to the west. Climb the ladder and jump right. From this platform, drop down to your right again for a Focus Ring. Not great for Vanguard, but handy for casters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb all the way up. Outside on Merchant’s Road, head east and destroy the roots blocking the path. This loops to our old grind spot. Rest if you need potions — the next area is a slightly annoying group fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you’re new, bait enemies one by one. There are four: an archer on the tower, a sword bandit, a rogue behind him, and a bandit mage. If you rush, a shield bandit joins and can mess you up. Take your time. After, head west and watch for bear traps. Jump them and continue. Remember the cardinal plant location and smash crates. You’re almost to Wickham.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down, grab the Witch Stone, and continue west. You’ll meet Gerald — your map NPC. Accept his quest and help get him back into town.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S2&amp;diff=1551</id>
		<title>Written Walkthrough S2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S2&amp;diff=1551"/>
		<updated>2025-12-30T19:30:03Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= SKILL UPS 2 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You have a choice to make here. For this route, I’m taking the choice node to the right of Veteran. Choice nodes let you pick one of three stat bonuses. Mix and match however you like — but for this walkthrough, I’m dumping everything into Constitution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For now, I only have one point, so I put 1 point into Constitution (more HP). Don’t worry — our first true grind spot is coming soon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At level 7, I finished the choice node which also gives +2 armor for completing it. Grind one more point and build materials/gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough&amp;diff=1550</id>
		<title>Written Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough&amp;diff=1550"/>
		<updated>2025-12-30T19:29:46Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: /* Mandragora Written Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:30px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Mandragora Written Walkthrough&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; padding:6px 10px; border:1px solid rgba(212,175,55,0.45); border-radius:999px; background:rgba(0,0,0,0.35); color:#e8e3d6; font-size:13px; margin:0 0 14px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Version:&amp;lt;/b&amp;gt; 1.6.2.2489 (12/30/2025)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:14px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= INTRO ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
This walkthrough will be a written guide from a playthrough I am doing for this guide. I will be playing a Vanguard, sword/shield, so your difficulty may vary. I will be doing a thorough playthrough but it might not be 100% item-wise. It&#039;s been a few months since I last played through Mandragora but I&#039;ll do my best to remember everything!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This playthrough is being done on the latest version as of today (12/30/2025) &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;1.6.2.2489&amp;lt;/b&amp;gt;. If you are playing on a different version, difficulty may vary!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I hope this guide helps you in some way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= IMPORTANT: ACTION QUEUING ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:18px 0 0 0; padding:12px 14px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Recommended (Optional):&amp;lt;/b&amp;gt; Before we get started, I highly recommend going into your Options menu and turning off &amp;lt;b&amp;gt;Action Queuing&amp;lt;/b&amp;gt;. This is completely optional, but I find combat flows better — especially if you have a habit of double tapping. This can make all the difference!&lt;br /&gt;
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&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
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Character Creation&lt;br /&gt;
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If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;(LINK CLASSES)&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ================= TUTORIAL ================= --&amp;gt;&lt;br /&gt;
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Tutorial&lt;br /&gt;
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After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumps. Get a feel for the game and get used to everything. Mandragora does a good job coaxing you into how it plays with small tutorials in this area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Eventually, you’ll bump into a trio of inquisitors — Kezka, Olem and Maddick. You’ll enter a sparring session with Maddick. Use this as an opportunity to practice and get adjusted to the controls. Mandragora uses RT (controller scheme) and a direction input to dodge, which is a bit different than other games. Personally, I adjusted to the default settings, but if you want — change your control scheme now. The sooner you’re comfortable, the more enjoyable the game will be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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After the inquisitor duel, move forward and open the door using RB. Explore the room. Left of the soldier is 4x Copper Bars, and up the ladder to the right is a chest with supplies. This is basically a tutorial on how hidden things can be — keep a sharp eye as you explore!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Exit and go east. Jump platforms and loop around for coal. Grab sage on your way out and continue east into the Feralwood. Activate the Witch Stone (think bonfires). These are checkpoints and places to rest for now — and later, level up. Activate it and continue east.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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You’ll find a bridge with a prompt to look up/down. Using down + jump, go under the bridge and go west to snag extra money.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Head back up and continue east. At the platforms, jump up for 3x Wood. Jump up again to find a hidden platform — your first lockpicks. These are very important early on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Continue east and break the wall at the prompt. Go through the cave, defeat rats, collect copper, and pick up plans for a copper sword. Exit the cave and continue east to meet Ulfar. Wolves came and scared his precious Vin!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Ulfar hints at sharpening your weapon — take this to heart. If this is your first playthrough, the biggest tip I can give you is: use consumables liberally. Make bandages, potions — everything you can (when you can). You’ll find the game much easier. Spellcasters can struggle a bit early without mana potions, but it’s nothing terrible. Stamina management is the most important thing to keep in mind. Being able to dodge or block is more important than forcing extra damage in most scenarios.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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After talking to Ulfar, continue east and get ready for your first boss fight. The game will give you a tutorial on Quick-Use items — read and understand it.&lt;br /&gt;
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&amp;lt;!-- ================= BOSS: WARG ================= --&amp;gt;&lt;br /&gt;
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First Boss — &amp;amp;lt;&amp;amp;lt;WARG&amp;amp;gt;&amp;amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The hardest part about the first boss is still getting adjusted to the control scheme. I have a written bestiary on every enemy and also guides for each boss that I will link at each boss.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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If you die to the first boss a few times, don’t fret. It isn’t too hard — you’re just getting used to everything. Mandragora is a game of patience.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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The &amp;amp;lt;&amp;amp;lt;WARG&amp;amp;gt;&amp;amp;gt; teaches stamina management. In the beginning, take your time and watch your stamina more than anything. Don’t get flustered and definitely don’t get greedy. Leave yourself enough stamina for 1–2 dodges. The max amount of swings I landed was 5 in a row when the Warg rammed the wall and was stunned. Roll through attacks when you can — you have invincibility frames. Use this fight as a way of learning how damage is dodged.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Once you finish with the Warg, head back to Ulfar. After a handful of cutscenes — congratulations! The tutorial is complete. The game ramps up from here, but it’s nothing crazy. Things stay fairly simple for a bit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ================= CHAPTER 1 ================= --&amp;gt;&lt;br /&gt;
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Chapter 1&lt;br /&gt;
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Once the cutscenes end and you can move forward, you’ll arrive at the Witch Tree. This is your central hub, and you’ll return here constantly throughout your adventure. At the Witch Stone, you can now level up! You should have enough experience to reach roughly level 4–5 if you grinded a little. You’ll also be introduced to your skill tree.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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This walkthrough discusses what I’m doing as a Vanguard, but feel free to apply the logic to other classes too.&lt;br /&gt;
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&amp;lt;!-- ================= SKILL UPS 1 ================= --&amp;gt;&lt;br /&gt;
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Skill Ups 1&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
My goal is to make a build that’s as tanky as possible. If you’re a new player, I recommend this approach because the longer you can stay in a fight, the more you can learn. More health — especially in the beginning!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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As a Vanguard, I’m going directly to the right (Defense, Constitution and Endurance). My goal is to hit the Veteran node ASAP to start building up that 10% bonus health. At every major skill interval, I’ll explain each choice if you want to keep up. This is a full physical build with minimal branching. As always — play whatever you enjoy!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ================= ULFAR / HUNTER&#039;S TRAIL ================= --&amp;gt;&lt;br /&gt;
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Head west of the Witch Stone and speak with Ulfar. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for Linen Cloth, Light Leather, Wood and Copper Ore.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Feel free to craft. You can save materials or craft copper pieces. I opted to create Copper Leggings and upgrade Ulfar himself to level 2 (not the cart). Go to the Upgrade tab and hold Y. My goal is to finish the copper set, and I don’t recommend buying much right now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. Hunter’s Trail is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab Veteran now. This begins your 10% health scaling from enemy kills. This also teaches you an important trick: resting at Witch Stones respawns enemies — huge for farming.&lt;br /&gt;
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&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Farming Tip:&amp;lt;/b&amp;gt; Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&lt;br /&gt;
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Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and Calendula — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended). Nodes respawn over time — nothing to stress about, just remember locations.&lt;br /&gt;
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&amp;lt;!-- ================= OLD WICKHAM RING ================= --&amp;gt;&lt;br /&gt;
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Make your way over the wall and into Old Wickham. If ghouls that drain stamina/speed are giving you trouble, slow down and take your time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Use a lockpick here to open your first locked chest and grab the &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina). Huge early find.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Head west to the Witch Stone and try to hit level 5.&lt;br /&gt;
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&amp;lt;!-- ================= SKILL UPS 2 ================= --&amp;gt;&lt;br /&gt;
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Skill Ups 2&lt;br /&gt;
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You have a choice to make here. For this route, I’m taking the choice node to the right of Veteran. Choice nodes let you pick one of three stat bonuses. Mix and match however you like — but for this walkthrough, I’m dumping everything into Constitution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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For now, I only have one point, so I put 1 point into Constitution (more HP). Don’t worry — our first true grind spot is coming soon.&lt;br /&gt;
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&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;If you’re struggling:&amp;lt;/b&amp;gt; Take a timeout and grind. At any point in your playthrough, if things feel rough — grind for levels. I’ll call out notable grind spots as we reach them.&lt;br /&gt;
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&amp;lt;!-- ================= EARLY GRIND SPOT ================= --&amp;gt;&lt;br /&gt;
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Head west and defeat the three bandits. Duck archer shots (or block/dodge). If you’re wearing light armor, you can farm them for drops.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Drop down from the archer, kill the ghoul, and go west for a coalescence. These are quick XP gains — use now or save. I usually save them. Break crates for loot and head back up. Ignore the ladder for now and keep heading west for more Calendula.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Climb the ladder and knock the archer down. Backtrack for loot/gold. Grab the item on your left and defeat the two imps that ambush you. Then climb to the very top and continue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Careful of the shield enemy. Give space and do NOT attack or try to dodge through them when they plant their shield — you’ll bounce and get punished. Patience is key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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After defeating the shield enemy, drop west for loot. Use your camera to spot a lower ledge. Drop down, kill the imp, then drop down left to a chest with materials and mana potions. Grab it, jump right, then climb the ladder again and continue forward. You’ll reach another imp and a ladder. Grab the gold at the bottom and get ready to grind.&lt;br /&gt;
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&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Early Game Grind Spot:&amp;lt;/b&amp;gt; You’ll fight two shield enemies here. This is amazing early XP. They net ~70 essence each and can drop copper, coal, and sometimes gear (greatshield/mace/head cowl). Expect ~30–40 gold per kill too. Rest at the Witch Stone to respawn them and repeat. Grind to around level 8.&lt;br /&gt;
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At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Fast travel back to camp (Witch Tree). If you’re Vanguard and got a mace drop, use it — it’s an upgrade from the base sword. I smelted my copper at Ulfar and crafted Copper Armor/Gloves and a Kite Shield. If you didn’t find an Outlaw Cowl, feel free to make the copper helmet. The cowl gives +2 strength which scales nicely with Pernach if you got it. Upgrade your gear as needed, buy copper ore if you’re short, and farm more if you need cash.&lt;br /&gt;
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&amp;lt;!-- ================= OLD WICKHAM SEWERS ================= --&amp;gt;&lt;br /&gt;
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After the grind, you can choose to continue down the well or run the area again for materials. I’m doing one more round for wood, copper, eggs and Calendula. When you’re ready, go down the well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In Old Wickham Sewers, drop off the ladder and head west for rats and loot, then head east. Ignore the ladder going down at first and grab the loot east of it. Then go down. Grab the map fragment, break crates, and clear bandits. Head east to get a “metal hook” notification and slay three rats guarding a coalescence. Remember this location for later.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Head west from the map fragment and watch the spike floors. Get ready for a miniboss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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Miniboss — &amp;amp;lt;&amp;amp;lt;Corrupted Vermin&amp;amp;gt;&amp;amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;lt;&amp;amp;lt;Corrupted Vermin&amp;amp;gt;&amp;amp;gt; shouldn’t be any match for us at level 8–9, but if it’s giving you trouble, check the bestiary and video guide.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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After it’s defeated, lower the ladder with the lever to the west. Climb the ladder and jump right. From this platform, drop down to your right again for a &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Focus Ring&amp;lt;/b&amp;gt;. Not great for Vanguard, but handy for casters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Climb all the way up. Outside on Merchant’s Road, head east and destroy the roots blocking the path. This loops to our old grind spot. Rest if you need potions — the next area is a slightly annoying group fight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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If you’re new, bait enemies one by one. There are four: an archer on the tower, a sword bandit, a rogue behind him, and a bandit mage. If you rush, a shield bandit joins and can mess you up. Take your time. After, head west and watch for bear traps. Jump them and continue. Remember the cardinal plant location and smash crates. You’re almost to Wickham.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ================= WICKHAM ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down, grab the Witch Stone, and continue west. You’ll meet Gerald — your map NPC. Accept his quest and help get him back into town.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter town, grab the wood outside, and head into the bar to meet Pepper. Speak to Rosalie and remember the expensive book she has — it matters later. This is also your first chance to buy food buffs. I buy 5 Rabbit Broth. Outside, pet the cat on the left. There’s an achievement for petting all cats — we’re petting all cats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head west and speak to Sam. He has decent wares, especially the Barbaric Warhammer for 2H builds. The heretic shield isn’t terrible. You can also buy mana/health potions that stack with flasks — but they do not recharge on rest, so be careful. They can become a gold sink.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activate the Witch Stone and talk to Shirin (Tailor NPC). She’ll meet you back at the Witch Tree caravan. Continue west and enjoy the dad jokes. Enter the building to meet Commander Clayborne. Accept the quest, then head east — the sewer door should open. Time to clear bandits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SEWERS (WICKHAM) ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Enter the sewers and grab the coalescence to your right. There’s a locked door, so head left and drop down. Grab wood on the way down and use your camera so you don’t fall too far. Head left at the bottom and climb up for mana potions, then backtrack and go right. You’ll see a gate you can open, but we’re not done yet — keep heading right, clearing bandits. You’ll find a railed gate key and bandit ears as drops.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Climb the ladder and break the wall to your right. Use a lockpick to grab the Stoneskin Potion diagram and materials.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now head left and run past spikes and the rogue mage. Drop down for more lockpicks. Climb back up and drop onto the mage to dispatch her. Make sure to jump back across at the top for a map fragment. Now you can open the locked door from the beginning and head down to the gate on the bottom floor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through the door, activate the Witch Stone. Head left to find a rowdier bandit variant. Duck poison daggers and dodge behind attacks. Clear it, then head right and rest if needed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continue right to find another &amp;amp;lt;&amp;amp;lt;VERMIN&amp;amp;gt;&amp;amp;gt; miniboss. Same rules as before, except now you gain Shadow Shards (useless for Vanguard, helpful for Spellweavers). There’s a locked gate past the miniboss — ignore it for now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head back left and climb the shiny wall grab spots. If you go right you’ll see a treasure goblin, but you can’t kill it yet — head left instead. Platform and dodge traps. Down the ladder, clear the last two bandits and grab lockpicks to your left. Pull the lever and head back to Clayborne to turn in the quest. Enjoy the dialogue about Pepper stuffing the wrong bird...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PEPPER / GERALD ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After turning in the bandit quest, tell Clayborne about Gerald. Outside, speak to Pepper and accept his quest to return to Old Wickham. Head east out of town, grab the wood spawn, and speak to Gerald — give him the good news and he’ll return to your caravan.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before you go back to the caravan yourself, climb the cliff to the east to grab the Cardinal Leaf spawn again. You might get lucky and find a Savage Broadsword from the nearby enemy — great early weapon for Wyldwardens.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL UP 3 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Up 3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At this point, you should be close to level 11. My Vanguard choices progressed upward from the Endurance node left of the Vanguard node. I grabbed the Constitution node above Endurance and grabbed the other choice node, dumping everything into Constitution again. My character is fairly tanky now with 737 health — very nice for this stage of the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My next goal is to reach Revenge to the right of these nodes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= GERALD / MAPS / PEPPER HOME ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Warp back to the caravan and head left/up the cliff to speak with Gerald. Turn in any map fragments and check his wares. There are skill books if you want them and lockpicks — I recommend buying all 7. I also bought all of the wood for later use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning in fragments lets you see resource nodes on your map (VERY handy) and missing treasure chests. If you need to backtrack for XP or resources, now is a great time. When you’re ready, head to the Old Wickham Witch Stone — time to visit Pepper’s old home.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ABANDONED HOUSE / WRAITH ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head left from the Witch Stone, clear bandits, and enter The Abandoned House. Head down, then right over the big crates. Drop down, break the wall, and proceed right to grab the Illuminator diagram.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head back over the crate wall and push the box on your left a few scoots. Jump up, pull the lever, and go to the top of the crate wall. The door closes — be stubborn and pull the lever again. This time the door stays open.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Climb up and head right. Collect the Briar set and attempt to leave. The door slams and opens again. Climb up on the left side. At the top, head right and drop down to pick up the teddy bear for Pepper.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’re not done yet. Climb back up and go all the way left. You’ll see a door having a fit — open it. Inside are three hanging bodies. Destroy them and fight the &amp;amp;lt;&amp;amp;lt;WRAITH&amp;amp;gt;&amp;amp;gt; miniboss. It isn’t too tough — just don’t get greedy. Use the link for a full walkthrough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:16px 0 0 0; padding:12px 14px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Reward:&amp;lt;/b&amp;gt; Defeating the Wraith gives Prism — a very strong Vindicator spell. It’s a bit finnicky, but it hits hard.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6; margin-top:16px;&amp;quot;&amp;gt;&lt;br /&gt;
With teddy bear in hand, return to Pepper and turn in the quest. You won’t exactly be bursting at the seams with gold, but lockpicks are lockpicks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the quest is turned in, it’s time to progress the story.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:22px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S2&amp;diff=1549</id>
		<title>Written Walkthrough S2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S2&amp;diff=1549"/>
		<updated>2025-12-30T19:28:17Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= SKILL UPS 2 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You have a choice to make here. For this route, I’m taking the choice node to the right of Veteran. Choice nodes let you pick one of three stat bonuses. Mix and match however you like — but for this walkthrough, I’m dumping everything into Constitution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For now, I only have one point, so I put 1 point into Constitution (more HP). Don’t worry — our first true grind spot is coming soon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At level 7, I finished the choice node which also gives +2 armor for completing it. Grind one more point and build materials/gold. At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S2&amp;diff=1548</id>
		<title>Written Walkthrough S2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S2&amp;diff=1548"/>
		<updated>2025-12-30T19:27:57Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: Created page with &amp;quot;&amp;lt;!-- ================= SKILL UPS 2 ================= --&amp;gt; &amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt; Skill Ups 2 &amp;lt;/div&amp;gt;  &amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt; You have a choice to make here. For this route, I’m taking the choice node to the right of Veteran. Choice nodes let you pick one of three stat bonuses. Mix and match however you like — but for this walkthrough, I’m dumping everything into Constitution.&amp;lt;br&amp;gt;&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= SKILL UPS 2 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Ups 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You have a choice to make here. For this route, I’m taking the choice node to the right of Veteran. Choice nodes let you pick one of three stat bonuses. Mix and match however you like — but for this walkthrough, I’m dumping everything into Constitution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For now, I only have one point, so I put 1 point into Constitution (more HP). Don’t worry — our first true grind spot is coming soon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At level 7, I finished the choice node which also gives +2 armor for completing it. Grind one more point and build materials/gold. At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1547</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1547"/>
		<updated>2025-12-30T19:22:34Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for &amp;lt;b&amp;gt;Linen Cloth&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Light Leather&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Copper Ore&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Feel free to craft. You can save materials or craft copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade Ulfar himself to &amp;lt;b&amp;gt;level 2&amp;lt;/b&amp;gt; (not the cart). Go to the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal is to finish the copper set, and I don’t recommend buying much right now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt; is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; now. This begins your &amp;lt;b&amp;gt;10% health scaling&amp;lt;/b&amp;gt; from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Farming Tip&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and &amp;lt;b&amp;gt;Calendula&amp;lt;/b&amp;gt; — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If ghouls that drain stamina or speed are giving you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Use a lockpick here to open your first locked chest and grab the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina). Huge early find.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west to the Witch Stone and try to hit level 5.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:30px 0 24px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= P4 TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
P4 — Merchant’s Road &amp;amp; Old Wickham Sewers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west and defeat the three bandits. Duck archer shots or block and dodge as needed. If you’re wearing light armor, you can farm them for drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down from the archer, kill the ghoul, and head west for a coalescence. These are quick XP gains — use them now or save them. I usually save them. Break crates for loot and head back up. Ignore the ladder for now and keep heading west for more Calendula.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb the ladder and knock the archer down. Backtrack for loot and gold. Grab the item on your left and defeat the two imps that ambush you. Then climb to the very top and continue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Careful of the shield enemy. Give space and do NOT attack or try to dodge through them when they plant their shield — you’ll bounce and get punished. Patience is key.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After defeating the shield enemy, drop west for loot. Use your camera to spot a lower ledge. Drop down, kill the imp, then drop down left to a chest with materials and mana potions. Grab it, jump right, then climb the ladder again and continue forward. You’ll reach another imp and a ladder. Grab the gold at the bottom and get ready to grind.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= GRIND BOX ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Early Game Grind Spot&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;You’ll fight two shield enemies here. This is amazing early XP. They net ~70 essence each and can drop copper, coal, and sometimes gear (greatshield, mace, head cowl). Expect ~30–40 gold per kill too.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;Rest at the Witch Stone to respawn them and repeat. Grind to around level 8.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;At level 7, I finished the choice node which also gives +2 armor for completing it. Grind one more point and build materials and gold.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;At level 8, you should have roughly 2000–2500 gold and maybe some extra items. I personally only got a mace and 2 cowls — that’s fine.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S4|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Fast travel back to camp (Witch Tree). If you’re Vanguard and got a mace drop, use it — it’s an upgrade from the base sword. I smelted my copper at Ulfar and crafted Copper Armor, Gloves and a Kite Shield. If you didn’t find an Outlaw Cowl, feel free to make the copper helmet. The cowl gives +2 Strength which scales nicely with Pernach if you got it. Upgrade your gear as needed, buy copper ore if you’re short, and farm more if you need cash.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the grind, you can choose to continue down the well or run the area again for materials. I’m doing one more round for wood, copper, eggs and Calendula. When you’re ready, go down the well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
In Old Wickham Sewers, drop off the ladder and head west for rats and loot, then head east. Ignore the ladder going down at first and grab the loot east of it. Then go down. Grab the map fragment, break crates, and clear bandits. Head east to get a “metal hook” notification and slay three rats guarding a coalescence. Remember this location for later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west from the map fragment and watch the spike floors. Get ready for a miniboss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= MINIBOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Miniboss — [[Corrupted Vermin|&amp;lt;span style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Corrupted Vermin&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Corrupted Vermin&amp;lt;/b&amp;gt; shouldn’t be any match for us at level 8–9, but if it’s giving you trouble, check the bestiary and video guide.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After it’s defeated, lower the ladder with the lever to the west. Climb the ladder and jump right. From this platform, drop down to your right again for a Focus Ring. Not great for Vanguard, but handy for casters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb all the way up. Outside on Merchant’s Road, head east and destroy the roots blocking the path. This loops to our old grind spot. Rest if you need potions — the next area is a slightly annoying group fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you’re new, bait enemies one by one. There are four: an archer on the tower, a sword bandit, a rogue behind him, and a bandit mage. If you rush, a shield bandit joins and can mess you up. Take your time. After, head west and watch for bear traps. Jump them and continue. Remember the cardinal plant location and smash crates. You’re almost to Wickham.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Drop down, grab the Witch Stone, and continue west. You’ll meet Gerald — your map NPC. Accept his quest and help get him back into town.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1546</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1546"/>
		<updated>2025-12-30T19:05:57Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for &amp;lt;b&amp;gt;Linen Cloth&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Light Leather&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Copper Ore&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Feel free to craft. You can save materials or craft copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade Ulfar himself to &amp;lt;b&amp;gt;level 2&amp;lt;/b&amp;gt; (not the cart). Go to the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal is to finish the copper set, and I don’t recommend buying much right now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt; is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; now. This begins your &amp;lt;b&amp;gt;10% health scaling&amp;lt;/b&amp;gt; from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Farming Tip&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and &amp;lt;b&amp;gt;Calendula&amp;lt;/b&amp;gt; — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If ghouls that drain stamina/speed are giving you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Use a lockpick here to open your first locked chest and grab the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina). Huge early find.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west to the Witch Stone and try to hit level 5.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1545</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1545"/>
		<updated>2025-12-30T19:04:14Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;&lt;br /&gt;
  Skill Check&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
  If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
  This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[Written_Walkthrough_S1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades. We can’t do a cart upgrade yet, but keep it in mind. We’ll be watching for &amp;lt;b&amp;gt;Linen Cloth&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Light Leather&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Copper Ore&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Feel free to craft. You can save materials or craft copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade Ulfar himself to &amp;lt;b&amp;gt;level 2&amp;lt;/b&amp;gt; (not the cart). Go to the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal is to finish the copper set, and I don’t recommend buying much right now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west and upward on the shiny cliffs to enter a new zone and activate another Witch Stone. &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt; is our first early grind spot. You can skip grinding and push forward, but for this guide I’m taking it slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the Sage from the tutorial? Use it here for a free skill point. If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt; now. This begins your &amp;lt;b&amp;gt;10% health scaling&amp;lt;/b&amp;gt; from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Farming Tip&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina. Destroy crates for extra drops. You’ll find bird eggs and &amp;lt;b&amp;gt;Calendula&amp;lt;/b&amp;gt; — make a mental note. You will backtrack later if you’re doing cart upgrades (recommended).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If ghouls that drain stamina/speed are giving you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down for linen and a locked door. Head back up and climb as high as you can. Break crates at the top and jump right.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Use a lockpick here to open your first locked chest and grab the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina). Huge early find.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west to the Witch Stone and try to hit level 5.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1544</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1544"/>
		<updated>2025-12-30T18:53:45Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#5c4320; margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SKILL CHECK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:22px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-weight:900; letter-spacing:0.4px; margin:0 0 6px 0;&amp;quot;&amp;gt;Skill Check&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;If you’re keeping up with my specific build, follow the linked skill checkpoints throughout the walkthrough.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;&amp;quot;&amp;gt;This guide focuses on my &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt; setup, but feel free to apply the same logic to other classes.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;&amp;quot;&amp;gt;[[Written_Walkthrough_S1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;View Skill Progression →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
We can’t perform cart upgrades yet, but keep them in mind. Be on the lookout for:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&amp;quot;color:#e8e3d6; margin:10px 0 0 18px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Linen Cloth&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Light Leather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Copper Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1543</id>
		<title>Written Walkthrough P3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1543"/>
		<updated>2025-12-30T18:38:20Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tutorial&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumping. Get a feel for the game and how it controls — Mandragora does a great job easing you in with small tutorials throughout this area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Eventually, you’ll encounter a trio of inquisitors — &amp;lt;b&amp;gt;Kezka&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Olem&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Maddick&amp;lt;/b&amp;gt;. You’ll enter a sparring session with Maddick. Use this moment to practice and adjust to the controls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Mandragora uses &amp;lt;b&amp;gt;RT + a directional input&amp;lt;/b&amp;gt; (controller scheme) to dodge, which may feel different from other games. I stuck with the default controls, but if something feels off — now is the perfect time to change your control scheme.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the inquisitor duel, move forward and open the door using &amp;lt;b&amp;gt;RB&amp;lt;/b&amp;gt;. Explore the room carefully. To the left of the soldier you’ll find &amp;lt;b&amp;gt;4× Copper Bars&amp;lt;/b&amp;gt;, and up the ladder to the right is a chest with supplies. Hidden items are common — always stay alert.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Exit and head east. Jump across the platforms and loop around to collect coal. Grab the sage on your way out, then continue east into the &amp;lt;b&amp;gt;Feralwood&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone — think of these as bonfires. These act as checkpoints and resting spots, and later, places to level up. Activate it and continue east.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You’ll reach a bridge with a prompt allowing you to look up or down. Use &amp;lt;b&amp;gt;down + jump&amp;lt;/b&amp;gt; to drop beneath the bridge and head west to grab some extra gold.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb back up and continue east. Jump up to collect &amp;lt;b&amp;gt;3× Wood&amp;lt;/b&amp;gt;, then jump again to find a hidden platform containing your &amp;lt;b&amp;gt;first lockpicks&amp;lt;/b&amp;gt;. These are extremely valuable early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue east and break through the wall when prompted. Move through the cave, defeat rats, collect copper, and pick up the plans for a &amp;lt;b&amp;gt;Copper Sword&amp;lt;/b&amp;gt;. Exit the cave and continue east to meet &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Ulfar hints at sharpening your weapon — take this advice seriously. Use consumables liberally. Craft bandages, potions, and anything available to you. Managing stamina is more important than forcing damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces &amp;lt;b&amp;gt;Quick-Use items&amp;lt;/b&amp;gt; here — read and understand how they work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FIRST BOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:24px; font-weight:900; letter-spacing:0.4px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
First Boss — [[Warg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The hardest part of this fight is still adjusting to the control scheme. I maintain a written bestiary for every enemy, along with dedicated boss guides, which I’ll link as we go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you die a few times, don’t worry. The [[Warg]] isn’t especially difficult — you’re still learning. Mandragora rewards patience.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The [[Warg]] exists to teach stamina management. Take your time, watch your stamina bar closely, and always leave enough stamina for &amp;lt;b&amp;gt;one to two dodges&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The most damage I landed was five swings in a row when the [[Warg]] slammed into a wall and became stunned. Roll through attacks whenever possible — invincibility frames matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the [[Warg]] is defeated, return to Ulfar. After a few cutscenes — congratulations. The tutorial is complete, and the real journey begins.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:28px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wt-nav&amp;quot; style=&amp;quot;width:100%; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Written_Walkthrough_P2|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;← Character Creation&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Written_Walkthrough_P4|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;Chapter 1 →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1542</id>
		<title>Written Walkthrough P3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1542"/>
		<updated>2025-12-30T18:35:34Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tutorial&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumping. Get a feel for the game and how it controls — Mandragora does a great job easing you in with small tutorials throughout this area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Eventually, you’ll encounter a trio of inquisitors — &amp;lt;b&amp;gt;Kezka&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Olem&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Maddick&amp;lt;/b&amp;gt;. You’ll enter a sparring session with Maddick. Use this moment to practice and adjust to the controls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Mandragora uses &amp;lt;b&amp;gt;RT + a directional input&amp;lt;/b&amp;gt; (controller scheme) to dodge, which may feel different from other games. I stuck with the default controls, but if something feels off — now is the perfect time to change your control scheme.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the inquisitor duel, move forward and open the door using &amp;lt;b&amp;gt;RB&amp;lt;/b&amp;gt;. Explore the room carefully. To the left of the soldier you’ll find &amp;lt;b&amp;gt;4× Copper Bars&amp;lt;/b&amp;gt;, and up the ladder to the right is a chest with supplies. Hidden items are common — always stay alert.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Exit and head east. Jump across the platforms and loop around to collect coal. Grab the sage on your way out, then continue east into the &amp;lt;b&amp;gt;Feralwood&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone — think of these as bonfires. These act as checkpoints and resting spots, and later, places to level up. Activate it and continue east.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You’ll reach a bridge with a prompt allowing you to look up or down. Use &amp;lt;b&amp;gt;down + jump&amp;lt;/b&amp;gt; to drop beneath the bridge and head west to grab some extra gold.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb back up and continue east. Jump up to collect &amp;lt;b&amp;gt;3× Wood&amp;lt;/b&amp;gt;, then jump again to find a hidden platform containing your &amp;lt;b&amp;gt;first lockpicks&amp;lt;/b&amp;gt;. These are extremely valuable early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue east and break through the wall when prompted. Move through the cave, defeat rats, collect copper, and pick up the plans for a &amp;lt;b&amp;gt;Copper Sword&amp;lt;/b&amp;gt;. Exit the cave and continue east to meet &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Ulfar hints at sharpening your weapon — take this advice seriously. Use consumables liberally. Craft bandages, potions, and anything available to you. Managing stamina is more important than forcing damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces &amp;lt;b&amp;gt;Quick-Use items&amp;lt;/b&amp;gt; here — read and understand how they work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FIRST BOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:24px; font-weight:900; letter-spacing:0.4px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
First Boss — [[Warg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The hardest part of this fight is still adjusting to the control scheme. I maintain a written bestiary for every enemy, along with dedicated boss guides, which I’ll link as we go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you die a few times, don’t worry. The [[Warg]] isn’t especially difficult — you’re still learning. Mandragora rewards patience.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The [[Warg]] exists to teach stamina management. Take your time, watch your stamina bar closely, and always leave enough stamina for &amp;lt;b&amp;gt;one to two dodges&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The most damage I landed was five swings in a row when the [[Warg]] slammed into a wall and became stunned. Roll through attacks whenever possible — invincibility frames matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the [[Warg]] is defeated, return to Ulfar. After a few cutscenes — congratulations. The tutorial is complete, and the real journey begins.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:28px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wt-nav&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P2|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800;&amp;quot;&amp;gt;← Character Creation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P4|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800;&amp;quot;&amp;gt;Chapter 1 →&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1541</id>
		<title>Written Walkthrough S1</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1541"/>
		<updated>2025-12-30T17:55:43Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= Skill Check 1 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Check 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
My goal is to make a build that’s as tanky as possible. If you’re a new player, I recommend this approach because the longer you can stay in a fight, the more you can learn. More health — especially in the beginning!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Vanguard, I’m going directly to the right (Defense, Constitution and Endurance). My goal is to hit the Veteran node ASAP to start building up that 10% bonus health. At every major skill interval, I’ll explain each choice if you want to keep up. This is a full physical build with minimal branching. As always — play whatever you enjoy!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1540</id>
		<title>Written Walkthrough S1</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1540"/>
		<updated>2025-12-30T17:55:22Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= Skill Check 1 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Ups 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
My goal is to make a build that’s as tanky as possible. If you’re a new player, I recommend this approach because the longer you can stay in a fight, the more you can learn. More health — especially in the beginning!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Vanguard, I’m going directly to the right (Defense, Constitution and Endurance). My goal is to hit the Veteran node ASAP to start building up that 10% bonus health. At every major skill interval, I’ll explain each choice if you want to keep up. This is a full physical build with minimal branching. As always — play whatever you enjoy!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1539</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1539"/>
		<updated>2025-12-30T17:54:48Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER HEADER ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:24px; font-weight:900; letter-spacing:0.4px; margin:0 0 14px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
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&amp;lt;div&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_S1|Skill Check]] - If you&#039;re keeping up with my specific build in general, click these links throughout the walkthrough.&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough focuses on what I’m doing as a &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt;, but feel free to apply the logic to other classes as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
We can’t perform cart upgrades yet, but keep them in mind. Be on the lookout for:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• Linen Cloth&amp;lt;br&amp;gt;&lt;br /&gt;
• Light Leather&amp;lt;br&amp;gt;&lt;br /&gt;
• Wood&amp;lt;br&amp;gt;&lt;br /&gt;
• Copper Ore&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Feel free to craft as you like. You can save materials or begin crafting copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade them directly through Ulfar to &amp;lt;b&amp;gt;Level 2&amp;lt;/b&amp;gt; (not the cart).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
To do this, open the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal here is to finish the full copper set. I don’t recommend buying much gear yet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue west and climb upward along the shiny cliffs to enter a new zone and activate another Witch Stone. This area is &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt;, our first early-game grind spot.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
You can skip grinding and push forward, but for this guide I’m taking things slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt; from the tutorial? Use it here for a free skill point.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt;. This begins your 10% bonus health scaling from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:20px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Farming Tip:&amp;lt;/b&amp;gt; Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina carefully. Destroy crates for extra drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
You’ll find Bird Eggs and Calendula. Make a mental note of these locations — you’ll be backtracking later if you plan on cart upgrades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If the stamina-draining ghouls give you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down to find linen and a locked door. Head back up and climb as high as you can.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Break the crates at the top and jump to the right. Use a Lockpick to open your first locked chest and obtain the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
This is a huge early-game find. Head west to the Witch Stone and try to reach &amp;lt;b&amp;gt;Level 5&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wt-nav&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Written_Walkthrough_P3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800;&amp;quot;&amp;gt;← Tutorial&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Written_Walkthrough_P5|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800;&amp;quot;&amp;gt;Next Section →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1538</id>
		<title>Written Walkthrough S1</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_S1&amp;diff=1538"/>
		<updated>2025-12-30T17:52:07Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: Created page with &amp;quot;&amp;lt;!-- ================= SKILL UPS 1 ================= --&amp;gt; &amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt; Skill Ups 1 &amp;lt;/div&amp;gt;  &amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt; My goal is to make a build that’s as tanky as possible. If you’re a new player, I recommend this approach because the longer you can stay in a fight, the more you can learn. More health — especially in the beginning!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  As a Vanguard, I’m going directl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= SKILL UPS 1 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Skill Ups 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
My goal is to make a build that’s as tanky as possible. If you’re a new player, I recommend this approach because the longer you can stay in a fight, the more you can learn. More health — especially in the beginning!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Vanguard, I’m going directly to the right (Defense, Constitution and Endurance). My goal is to hit the Veteran node ASAP to start building up that 10% bonus health. At every major skill interval, I’ll explain each choice if you want to keep up. This is a full physical build with minimal branching. As always — play whatever you enjoy!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1537</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1537"/>
		<updated>2025-12-30T17:48:48Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER HEADER ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:24px; font-weight:900; letter-spacing:0.4px; margin:0 0 14px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
This walkthrough focuses on what I’m doing as a &amp;lt;b&amp;gt;Vanguard&amp;lt;/b&amp;gt;, but feel free to apply the logic to other classes as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Head west of the Witch Stone and speak with &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
We can’t perform cart upgrades yet, but keep them in mind. Be on the lookout for:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• Linen Cloth&amp;lt;br&amp;gt;&lt;br /&gt;
• Light Leather&amp;lt;br&amp;gt;&lt;br /&gt;
• Wood&amp;lt;br&amp;gt;&lt;br /&gt;
• Copper Ore&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Feel free to craft as you like. You can save materials or begin crafting copper pieces. I opted to create &amp;lt;b&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade them directly through Ulfar to &amp;lt;b&amp;gt;Level 2&amp;lt;/b&amp;gt; (not the cart).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
To do this, open the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal here is to finish the full copper set. I don’t recommend buying much gear yet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue west and climb upward along the shiny cliffs to enter a new zone and activate another Witch Stone. This area is &amp;lt;b&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt;, our first early-game grind spot.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
You can skip grinding and push forward, but for this guide I’m taking things slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the &amp;lt;b&amp;gt;Sage&amp;lt;/b&amp;gt; from the tutorial? Use it here for a free skill point.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b&amp;gt;Veteran&amp;lt;/b&amp;gt;. This begins your 10% bonus health scaling from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:20px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Farming Tip:&amp;lt;/b&amp;gt; Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina carefully. Destroy crates for extra drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
You’ll find Bird Eggs and Calendula. Make a mental note of these locations — you’ll be backtracking later if you plan on cart upgrades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If the stamina-draining ghouls give you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down to find linen and a locked door. Head back up and climb as high as you can.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Break the crates at the top and jump to the right. Use a Lockpick to open your first locked chest and obtain the &amp;lt;b&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
This is a huge early-game find. Head west to the Witch Stone and try to reach &amp;lt;b&amp;gt;Level 5&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wt-nav&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Written_Walkthrough_P3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800;&amp;quot;&amp;gt;← Tutorial&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Written_Walkthrough_P5|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800;&amp;quot;&amp;gt;Next Section →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1536</id>
		<title>Written Walkthrough P4</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P4&amp;diff=1536"/>
		<updated>2025-12-30T17:43:19Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: Created page with &amp;quot;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7; color:#e8e3d6;&amp;quot;&amp;gt;  &amp;lt;!-- ================= CHAPTER HEADER ================= --&amp;gt; &amp;lt;div style=&amp;quot;color:#ffd84a; font-size:24px; font-weight:900; letter-spacing:0.4px; margin:0 0 14px 0;&amp;quot;&amp;gt; Chapter 1 — The Witch Tree &amp;lt;/div&amp;gt;  &amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;  &amp;lt;!-- ================= INTRO ================= --&amp;gt; &amp;lt;d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7; color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CHAPTER HEADER ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:24px; font-weight:900; letter-spacing:0.4px; margin:0 0 14px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chapter 1 — The Witch Tree&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= INTRO ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Once the cutscenes end and you can move forward, you’ll arrive at the &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Witch Tree&amp;lt;/b&amp;gt;. This is your central hub, and you’ll return here constantly throughout your adventure.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
At the Witch Stone, you can now &amp;lt;b&amp;gt;level up&amp;lt;/b&amp;gt;. You should have enough experience to reach roughly &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;level 4–5&amp;lt;/b&amp;gt; if you grinded a little. You’ll also be introduced to your skill tree.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
This walkthrough focuses on what I’m doing as a &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Vanguard&amp;lt;/b&amp;gt;, but feel free to apply the logic to other classes as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ULFAR ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Head &amp;lt;b&amp;gt;west&amp;lt;/b&amp;gt; of the Witch Stone and speak with &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Browse his shop and familiarize yourself with upgrades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
We can’t perform cart upgrades yet, but keep them in mind. Be on the lookout for:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• Linen Cloth&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• Light Leather&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• Wood&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• Copper Ore&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Feel free to craft as you like. You can save materials or begin crafting copper pieces. I opted to create &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Copper Leggings&amp;lt;/b&amp;gt; and upgrade them directly through Ulfar to &amp;lt;b&amp;gt;Level 2&amp;lt;/b&amp;gt; (not the cart).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
To do this, open the &amp;lt;b&amp;gt;Upgrade&amp;lt;/b&amp;gt; tab and hold &amp;lt;b&amp;gt;Y&amp;lt;/b&amp;gt;. My goal here is to finish the full copper set. I don’t recommend buying much gear yet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= HUNTER&#039;S TRAIL ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue west and climb upward along the shiny cliffs to enter a new zone and activate another Witch Stone. This area is &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Hunter’s Trail&amp;lt;/b&amp;gt;, our first early-game grind spot.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
You can skip grinding and push forward, but for this guide I’m taking things slow and steady.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue west until you find a statue. Remember the &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Sage&amp;lt;/b&amp;gt; from the tutorial? Use it here for a &amp;lt;b&amp;gt;free skill point&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
If you’re following this Vanguard route, return to the Witch Stone and grab &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Veteran&amp;lt;/b&amp;gt; now. This begins your &amp;lt;b&amp;gt;10% bonus health scaling&amp;lt;/b&amp;gt; from enemy kills.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FARMING TIP ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:20px 0; padding:14px 16px; border-left:3px solid #d4af37; background:rgba(0,0,0,0.35); border-radius:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Farming Tip:&amp;lt;/b&amp;gt; Resting at Witch Stones respawns enemies. This is mandatory knowledge if you plan to grind levels, materials, or cart upgrades later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= OLD WICKHAM ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Continue downward and westward, collecting the copper node. Watch for ambushes and manage stamina carefully. Destroy crates for extra drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
You’ll find &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Bird Eggs&amp;lt;/b&amp;gt; and &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Calendula&amp;lt;/b&amp;gt;. Make a mental note of these locations — you’ll be backtracking later if you plan on cart upgrades (recommended).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Make your way over the wall and into &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Old Wickham&amp;lt;/b&amp;gt;. If the stamina-draining ghouls give you trouble, slow down and take your time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Stay grounded and head west through the doorway. Drop down to find linen and a locked door. Head back up and climb as high as you can.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Break the crates at the top and jump to the right. Use a &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Lockpick&amp;lt;/b&amp;gt; to open your first locked chest and obtain the &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Ring of Energy&amp;lt;/b&amp;gt; (+20 stamina).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
This is a &amp;lt;b&amp;gt;huge early-game find&amp;lt;/b&amp;gt;. Head west to the Witch Stone and try to reach &amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;Level 5&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NAV ================= --&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wt-nav&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Written_Walkthrough_P3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800;&amp;quot;&amp;gt;← Tutorial&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Written_Walkthrough_P5|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800;&amp;quot;&amp;gt;Next Section →&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1535</id>
		<title>Written Walkthrough P2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1535"/>
		<updated>2025-12-30T17:31:38Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;[[Abilities|Class Abilities]]&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wt-nav&amp;quot; style=&amp;quot;width:100%; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left; color:#ffd84a;&amp;quot;&amp;gt;[[Written_Walkthrough_P1|&amp;amp;#8592; Introduction]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; color:#ffd84a;&amp;quot;&amp;gt;[[Written_Walkthrough_P3|Tutorial Section &amp;amp;#8594;]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1534</id>
		<title>Written Walkthrough P2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1534"/>
		<updated>2025-12-30T17:25:25Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;[[Abilities|Class Abilities]]&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wt-nav&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P1|&amp;amp;#8592; Introduction]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P3|Tutorial Section &amp;amp;#8594;]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1533</id>
		<title>Written Walkthrough P2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1533"/>
		<updated>2025-12-30T17:24:20Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;[[Abilities|Class Abilities]]&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE NAVIGATION (TABLE METHOD — SAFE) ================= --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;&lt;br /&gt;
        [[Written_Walkthrough_P1|&amp;amp;#8592; Introduction]]&lt;br /&gt;
      &amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;&lt;br /&gt;
        [[Written_Walkthrough_P3|Tutorial Section &amp;amp;#8594;]]&lt;br /&gt;
      &amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1532</id>
		<title>Written Walkthrough P2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1532"/>
		<updated>2025-12-30T17:22:59Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;[[Abilities|Class Abilities]]&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-navlinks&amp;quot; style=&amp;quot;margin:6px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P1|&amp;amp;#8592; Introduction]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P3|Tutorial Section &amp;amp;#8594;]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1531</id>
		<title>Written Walkthrough P2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1531"/>
		<updated>2025-12-30T17:21:58Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;[[Abilities|Class Abilities]]&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE NAVIGATION (FORCED PLAIN TEXT LINKS) ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:6px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- PREVIOUS PAGE --&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;a href=&amp;quot;https://mandragorawiki.com/index.php/Written_Walkthrough_P1&amp;quot;&lt;br /&gt;
       style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px; text-decoration:none; background:transparent; padding:0; border:0; box-shadow:none; display:inline; border-radius:0;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;amp;#8592; Introduction&lt;br /&gt;
    &amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- NEXT PAGE --&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;a href=&amp;quot;https://mandragorawiki.com/index.php/Written_Walkthrough_P3&amp;quot;&lt;br /&gt;
       style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px; text-decoration:none; background:transparent; padding:0; border:0; box-shadow:none; display:inline; border-radius:0;&amp;quot;&amp;gt;&lt;br /&gt;
      Tutorial Section &amp;amp;#8594;&lt;br /&gt;
    &amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1530</id>
		<title>Written Walkthrough P2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1530"/>
		<updated>2025-12-30T17:20:55Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;[[Abilities|Class Abilities]]&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:6px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- PREVIOUS PAGE --&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px; text-decoration:none;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;amp;#8592; Introduction&lt;br /&gt;
    &amp;lt;/span&amp;gt;]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- NEXT PAGE --&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px; text-decoration:none;&amp;quot;&amp;gt;&lt;br /&gt;
    Tutorial Section &amp;amp;#8594;&lt;br /&gt;
    &amp;lt;/span&amp;gt;]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1529</id>
		<title>Written Walkthrough P2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1529"/>
		<updated>2025-12-30T17:18:46Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;[[Abilities|Class Abilities]]&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE NAVIGATION ================= --&amp;gt;&lt;br /&gt;
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  &amp;lt;!-- PREVIOUS PAGE --&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P1|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;amp;#8592; Introduction&lt;br /&gt;
    &amp;lt;/span&amp;gt;]]&lt;br /&gt;
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&lt;br /&gt;
  &amp;lt;!-- NEXT PAGE --&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&lt;br /&gt;
    [[Written_Walkthrough_P3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;&lt;br /&gt;
    Tutorial Section &amp;amp;#8594;&lt;br /&gt;
    &amp;lt;/span&amp;gt;]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1528</id>
		<title>Written Walkthrough P2</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P2&amp;diff=1528"/>
		<updated>2025-12-30T17:13:25Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= CHARACTER CREATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you need a breakdown of skills for each class, check out &amp;lt;b&amp;gt;[[Abilities|Class Abilities]]&amp;lt;/b&amp;gt; for a comprehensive look at each class and ability, as well as their respective skill trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off memory, Wyldwarden and Flameweaver were the easiest classes to play for me as they become super powerful fairly quickly. I would recommend these classes as a brand new player — but play whatever class you feel like you would enjoy! They’re all really good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This walkthrough will be a non-magic run using Vanguard sword/shield. Difficulty will be baseline:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Health&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Enemy Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;color:#ffd84a;&amp;quot;&amp;gt;• 100% Skill Stamina Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NEXT PAGE LINK ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right; margin:6px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
[[Written_Walkthrough_P3|&amp;lt;span style=&amp;quot;color:#ffd84a; font-weight:800; letter-spacing:0.3px;&amp;quot;&amp;gt;&lt;br /&gt;
Tutorial Section &amp;amp;#8594;&lt;br /&gt;
&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1527</id>
		<title>Written Walkthrough P3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1527"/>
		<updated>2025-12-30T17:12:00Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tutorial&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:12px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumping. Get a feel for the game and how it controls — Mandragora does a great job easing you in with small tutorials throughout this area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Eventually, you’ll encounter a trio of inquisitors — &amp;lt;b&amp;gt;Kezka&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Olem&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Maddick&amp;lt;/b&amp;gt;. You’ll enter a sparring session with Maddick. Use this moment to practice and adjust to the controls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Mandragora uses &amp;lt;b&amp;gt;RT + a directional input&amp;lt;/b&amp;gt; (controller scheme) to dodge, which may feel different from other games. I stuck with the default controls, but if something feels off — now is the perfect time to change your control scheme.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the inquisitor duel, move forward and open the door using &amp;lt;b&amp;gt;RB&amp;lt;/b&amp;gt;. Explore the room carefully. To the left of the soldier you’ll find &amp;lt;b&amp;gt;4× Copper Bars&amp;lt;/b&amp;gt;, and up the ladder to the right is a chest with supplies. Hidden items are common — always stay alert.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Exit and head east. Jump across the platforms and loop around to collect coal. Grab the sage on your way out, then continue east into the &amp;lt;b&amp;gt;Feralwood&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone — think of these as bonfires. These act as checkpoints and resting spots, and later, places to level up. Activate it and continue east.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You’ll reach a bridge with a prompt allowing you to look up or down. Use &amp;lt;b&amp;gt;down + jump&amp;lt;/b&amp;gt; to drop beneath the bridge and head west to grab some extra gold.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb back up and continue east. Jump up to collect &amp;lt;b&amp;gt;3× Wood&amp;lt;/b&amp;gt;, then jump again to find a hidden platform containing your &amp;lt;b&amp;gt;first lockpicks&amp;lt;/b&amp;gt;. These are extremely valuable early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue east and break through the wall when prompted. Move through the cave, defeat rats, collect copper, and pick up the plans for a &amp;lt;b&amp;gt;Copper Sword&amp;lt;/b&amp;gt;. Exit the cave and continue east to meet &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Ulfar hints at sharpening your weapon — take this advice seriously. Use consumables liberally. Craft bandages, potions, and anything available to you. Managing stamina is more important than forcing damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces &amp;lt;b&amp;gt;Quick-Use items&amp;lt;/b&amp;gt; here — read and understand how they work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 22px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FIRST BOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:24px; font-weight:900; letter-spacing:0.4px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
First Boss — [[Warg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The hardest part of this fight is still adjusting to the control scheme. I maintain a written bestiary for every enemy, along with dedicated boss guides, which I’ll link as we go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you die a few times, don’t worry. The [[Warg]] isn’t especially difficult — you’re still learning. Mandragora rewards patience.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The [[Warg]] exists to teach stamina management. Take your time, watch your stamina bar closely, and always leave enough stamina for &amp;lt;b&amp;gt;one to two dodges&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The most damage I landed was five swings in a row when the [[Warg]] slammed into a wall and became stunned. Roll through attacks whenever possible — invincibility frames matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:#d4af37; margin:18px 0; opacity:0.35;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the [[Warg]] is defeated, return to Ulfar. After a few cutscenes — congratulations. The tutorial is complete, and the real journey begins.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1526</id>
		<title>Written Walkthrough P3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1526"/>
		<updated>2025-12-30T17:07:18Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SECTION TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:28px; font-weight:900; letter-spacing:0.6px; color:#ffd84a; margin:0 0 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tutorial&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:10px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TUTORIAL STEPS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumping. Get a feel for the game and how it controls — Mandragora does a great job easing you in with small tutorials throughout this area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, you’ll encounter a trio of inquisitors — &amp;lt;b&amp;gt;Kezka&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Olem&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Maddick&amp;lt;/b&amp;gt;. You’ll enter a sparring session with Maddick. Use this moment to practice and adjust to the controls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mandragora uses &amp;lt;b&amp;gt;RT + a directional input&amp;lt;/b&amp;gt; (controller scheme) to dodge, which may feel different from other games. I stuck with the default controls, but if something feels off — now is the perfect time to change your control scheme. Comfort matters a lot in this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the inquisitor duel, move forward and open the door using &amp;lt;b&amp;gt;RB&amp;lt;/b&amp;gt;. Take time to explore the room. To the left of the soldier you’ll find &amp;lt;b&amp;gt;4× Copper Bars&amp;lt;/b&amp;gt;, and up the ladder to the right is a chest with supplies. This is an early lesson in how well-hidden items can be — always keep an eye out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exit and head east. Jump across the platforms and loop around to collect coal. Grab the sage on your way out, then continue east into the &amp;lt;b&amp;gt;Feralwood&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activate the Witch Stone (think of these as bonfires). These serve as checkpoints and resting locations — and later, places to level up. Activate it and continue east.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You’ll reach a bridge with a prompt allowing you to look up or down. Use &amp;lt;b&amp;gt;down + jump&amp;lt;/b&amp;gt; to drop beneath the bridge and head west to pick up some extra gold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Climb back up and continue east. At the next set of platforms, jump up to collect &amp;lt;b&amp;gt;3× Wood&amp;lt;/b&amp;gt;. Jump up again to discover a hidden platform containing your &amp;lt;b&amp;gt;first lockpicks&amp;lt;/b&amp;gt; — extremely important early-game items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continue east and break through the wall when prompted. Move through the cave, defeat the rats, collect copper, and grab the plans for a &amp;lt;b&amp;gt;Copper Sword&amp;lt;/b&amp;gt;. Exit the cave and continue east to meet &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Wolves have scared off his precious Vin!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ulfar hints at sharpening your weapon — take this advice seriously. If this is your first playthrough, my biggest recommendation is to use consumables liberally. Craft bandages, potions, and anything available to you. It makes the game significantly easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spellcasters may struggle slightly early on without mana potions, but it’s manageable. Above all else, focus on &amp;lt;b&amp;gt;stamina management&amp;lt;/b&amp;gt;. Being able to dodge or block is more important than forcing extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces &amp;lt;b&amp;gt;Quick-Use items&amp;lt;/b&amp;gt; here — make sure you read and understand how they work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FIRST BOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:26px 0 20px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:24px; font-weight:900; letter-spacing:0.4px; color:#ffd84a; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
First Boss — [[Warg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hardest part of this fight is still adjusting to the control scheme. I maintain a written bestiary for every enemy, along with dedicated boss guides, which I’ll link as we go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you die a few times, don’t worry. The Warg isn’t especially difficult — you’re still learning the game. Mandragora rewards patience.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warg exists to teach &amp;lt;b&amp;gt;stamina management&amp;lt;/b&amp;gt;. Take your time and watch your stamina bar closely. Avoid getting greedy, and always leave enough stamina for &amp;lt;b&amp;gt;one to two dodges&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most damage I landed was five consecutive swings when the Warg slammed into a wall and became stunned. Whenever possible, roll through attacks — you have invincibility frames. Use this fight to learn how positioning and dodging prevent damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the Warg is defeated, return to Ulfar. After a few cutscenes — congratulations! The tutorial is complete. From here on out, the game opens up, but the difficulty ramp remains reasonable for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1525</id>
		<title>Written Walkthrough P3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1525"/>
		<updated>2025-12-30T16:58:16Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SECTION TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:24px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tutorial&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:10px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TUTORIAL STEPS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumps. Get a feel for the game and how it controls. Mandragora does a good job easing you in with small tutorials throughout this area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Eventually, you’ll encounter a trio of inquisitors — Kezka, Olem, and Maddick. You’ll enter a sparring session with Maddick. Use this as a low-pressure opportunity to practice and get comfortable with the controls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Mandragora uses &amp;lt;b&amp;gt;RT&amp;lt;/b&amp;gt; (controller scheme) plus a directional input to dodge, which can feel different from other games. I personally stuck with the default controls, but if something feels off, adjust your control scheme now. The sooner you’re comfortable, the more enjoyable the game will be.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the duel, move forward and open the door using &amp;lt;b&amp;gt;RB&amp;lt;/b&amp;gt;. Explore the room carefully. To the left of the soldier are &amp;lt;b&amp;gt;4× Copper Bars&amp;lt;/b&amp;gt;, and climbing the ladder to the right leads to a chest with supplies. This is your first lesson in hidden loot — always keep a sharp eye.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Exit the room and head east. Jump across the platforms and loop around to collect some coal. Grab the sage on your way out, then continue east into the &amp;lt;b&amp;gt;Feralwood&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone — think of these like bonfires. They serve as checkpoints, resting spots, and eventually places to level up. Activate it and continue east.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You’ll reach a bridge with a prompt to look up and down. Use &amp;lt;b&amp;gt;down + jump&amp;lt;/b&amp;gt; to drop underneath the bridge, then head west to pick up some extra money.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb back up and continue east. At the platforms, jump upward to collect &amp;lt;b&amp;gt;3× Wood&amp;lt;/b&amp;gt;. Jump up again to find a hidden platform — this contains your &amp;lt;b&amp;gt;first lockpicks&amp;lt;/b&amp;gt;, which are extremely important early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue east and break through the wall when prompted. Move through the cave, defeat the rats, collect copper, and pick up the plans for a &amp;lt;b&amp;gt;Copper Sword&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Exit the cave and keep heading east to meet &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Wolves have come through and scared off his precious Vin.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Ulfar hints at sharpening your weapon — take this advice seriously. If this is your first playthrough, the biggest tip I can give you is to use consumables liberally. Craft bandages, potions — anything you can, whenever you can.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Spellcasters may struggle slightly early on without mana potions, but it’s manageable. More importantly, focus on stamina management. Being able to dodge or block is far more valuable than forcing extra damage in most situations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FIRST BOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
First Boss — &amp;amp;lt;&amp;amp;lt;[[Warg|WARG]]&amp;amp;gt;&amp;amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces &amp;lt;b&amp;gt;Quick-Use items&amp;lt;/b&amp;gt; here — make sure you read and understand how they work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The hardest part of this fight is still adjusting to the control scheme. I maintain a written bestiary for every enemy, along with dedicated boss guides, which I’ll link as we go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you die a few times, don’t worry. The &amp;lt;b&amp;gt;&amp;amp;lt;&amp;amp;lt;[[Warg|WARG]]&amp;amp;gt;&amp;amp;gt;&amp;lt;/b&amp;gt; isn’t especially difficult — you’re just learning. Mandragora is a game of patience.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The &amp;lt;b&amp;gt;&amp;amp;lt;&amp;amp;lt;[[Warg|WARG]]&amp;amp;gt;&amp;amp;gt;&amp;lt;/b&amp;gt; exists to teach stamina management. Take your time. Watch your stamina bar closely and avoid getting greedy. Always leave enough stamina for &amp;lt;b&amp;gt;1–2 dodges&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The most hits I landed in one sequence was five, and only when the Warg slammed into a wall and became stunned. Roll through attacks whenever possible — you have invincibility frames. Use this fight to learn how attacks are meant to be avoided.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the Warg is defeated, return to Ulfar. After a handful of cutscenes — congratulations! The tutorial is complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The game begins to ramp up from here, but nothing becomes overwhelming right away. Things stay fairly manageable for a while as you settle into the full experience.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
	<entry>
		<id>https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1524</id>
		<title>Written Walkthrough P3</title>
		<link rel="alternate" type="text/html" href="https://mandragorawiki.com/index.php?title=Written_Walkthrough_P3&amp;diff=1524"/>
		<updated>2025-12-30T16:55:57Z</updated>

		<summary type="html">&lt;p&gt;Fireraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:980px; margin:0 auto; font-size:16px; line-height:1.7;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SECTION TITLE ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:24px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tutorial&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:10px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TUTORIAL STEPS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the initial cutscenes and discussion with Ket, you’re able to start moving around. Take this time to familiarize yourself with movement and jumps. Get a feel for the game and how it controls. Mandragora does a good job easing you in with small tutorials throughout this area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Eventually, you’ll encounter a trio of inquisitors — Kezka, Olem, and Maddick. You’ll enter a sparring session with Maddick. Use this as a low-pressure opportunity to practice and get comfortable with the controls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Mandragora uses &amp;lt;b&amp;gt;RT&amp;lt;/b&amp;gt; (controller scheme) plus a directional input to dodge, which can feel different from other games. I personally stuck with the default controls, but if something feels off, adjust your control scheme now. The sooner you’re comfortable, the more enjoyable the game will be.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After the duel, move forward and open the door using &amp;lt;b&amp;gt;RB&amp;lt;/b&amp;gt;. Explore the room carefully. To the left of the soldier are &amp;lt;b&amp;gt;4× Copper Bars&amp;lt;/b&amp;gt;, and climbing the ladder to the right leads to a chest with supplies. This is your first lesson in hidden loot — always keep a sharp eye.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Exit the room and head east. Jump across the platforms and loop around to collect some coal. Grab the sage on your way out, then continue east into the &amp;lt;b&amp;gt;Feralwood&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Activate the Witch Stone — think of these like bonfires. They serve as checkpoints, resting spots, and eventually places to level up. Activate it and continue east.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
You’ll reach a bridge with a prompt to look up and down. Use &amp;lt;b&amp;gt;down + jump&amp;lt;/b&amp;gt; to drop underneath the bridge, then head west to pick up some extra money.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Climb back up and continue east. At the platforms, jump upward to collect &amp;lt;b&amp;gt;3× Wood&amp;lt;/b&amp;gt;. Jump up again to find a hidden platform — this contains your &amp;lt;b&amp;gt;first lockpicks&amp;lt;/b&amp;gt;, which are extremely important early on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Continue east and break through the wall when prompted. Move through the cave, defeat the rats, collect copper, and pick up the plans for a &amp;lt;b&amp;gt;Copper Sword&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Exit the cave and keep heading east to meet &amp;lt;b&amp;gt;Ulfar&amp;lt;/b&amp;gt;. Wolves have come through and scared off his precious Vin.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Ulfar hints at sharpening your weapon — take this advice seriously. If this is your first playthrough, the biggest tip I can give you is to use consumables liberally. Craft bandages, potions — anything you can, whenever you can.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Spellcasters may struggle slightly early on without mana potions, but it’s manageable. More importantly, focus on stamina management. Being able to dodge or block is far more valuable than forcing extra damage in most situations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #d4af37, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= FIRST BOSS ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd84a; font-size:22px; font-weight:900; letter-spacing:0.4px; margin:0 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
First Boss — &amp;amp;lt;&amp;amp;lt;[[WARG]]&amp;amp;gt;&amp;amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
After speaking with Ulfar, continue east and prepare for your first boss fight. The game introduces &amp;lt;b&amp;gt;Quick-Use items&amp;lt;/b&amp;gt; here — make sure you read and understand how they work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The hardest part of this fight is still adjusting to the control scheme. I maintain a written bestiary for every enemy, along with dedicated boss guides, which I’ll link as we go.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
If you die a few times, don’t worry. The Warg isn’t especially difficult — you’re just learning. Mandragora is a game of patience.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The &amp;lt;b&amp;gt;&amp;amp;lt;&amp;amp;lt;WARG&amp;amp;gt;&amp;amp;gt;&amp;lt;/b&amp;gt; exists to teach stamina management. Take your time. Watch your stamina bar closely and avoid getting greedy. Always leave enough stamina for &amp;lt;b&amp;gt;1–2 dodges&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The most hits I landed in one sequence was five, and only when the Warg slammed into a wall and became stunned. Roll through attacks whenever possible — you have invincibility frames. Use this fight to learn how attacks are meant to be avoided.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border:none; height:1px; background:linear-gradient(to right, transparent, #5c4320, transparent); margin:22px 0 18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
Once the Warg is defeated, return to Ulfar. After a handful of cutscenes — congratulations! The tutorial is complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#e8e3d6;&amp;quot;&amp;gt;&lt;br /&gt;
The game begins to ramp up from here, but nothing becomes overwhelming right away. Things stay fairly manageable for a while as you settle into the full experience.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fireraven</name></author>
	</entry>
</feed>